In practice, the Google Play Services dependencies and other walled-garden initiatives from Google will make this less useful than it could otherwise be. But still, this is really cool.
...what steam devices? Steam Deck and Machine? I work in video games(at one of the largest publishers - worked at other two in the lasy few years) - and while we usually do some testing on the steam deck it's literally just to see if the windows version runs well. Full on Linux porting effort like Larian did for BG3 is very very rare and extremely hard to justify.
In your experience, is "Steam Deck Verified" attractive enough to fix any issues you might find when testing? I've been immensely curious about whether it's moved the needle at all
I guess, in practice this can also be likely be made to run google services, the same as they can run on custom ROMs. And it already lists Aurora store as a solution.
So it's definitely something for more tinkerer people, but still quite cool.
Soo many more things than banking apps at this point. Things as normal as looking at train schedules, grocery store catalogues, ordering a taxi... sometimes have SafetyNet DRM.
When you publish apps on Google Play, the Play Developer Console even nags you to use harder obfuscation and implement Google's DRM to, allegedly, protect yourself and your users.
Can the EU finally make this shit illegal? Oh wait, they're pusing for mandatory DRM too... Fuck.
Handy for Minecraft players on Mac: windows players may be on Java or on bedrock versions, but mobile and console players are all only on bedrock. Being able to run the Android version on Mac means I can play with local console players or join a bedrock realm.
(There are compatibility workarounds if you run your own server but I don’t want the headache of doing so).
Perhaps one day Mojang will enable Macos users to run the iPad (bedrock) version of Minecraft as well..
Funnily, specifically for Minecraft Bedrock, there's such a project (implementing a limited/specialized compatibility layer) targeting Linux/macOS for few years now.
(Of course it's fine to use AI tools! We use them heavily ourselves. Just please don't use them to generate or edit text to be read by fellow humans on Hacker News itself.)
It's impossible to know for sure what was LLM generated or edited, but we have to rely on imperfect classifiers or else the site would be completely flooded by genai text, which is not what the community here wants to read, nor in the intended spirit of HN.
So it's definitely something for more tinkerer people, but still quite cool.
When you publish apps on Google Play, the Play Developer Console even nags you to use harder obfuscation and implement Google's DRM to, allegedly, protect yourself and your users.
Can the EU finally make this shit illegal? Oh wait, they're pusing for mandatory DRM too... Fuck.
(There are compatibility workarounds if you run your own server but I don’t want the headache of doing so).
Perhaps one day Mojang will enable Macos users to run the iPad (bedrock) version of Minecraft as well..
It sounds like you're trying to reinvent the wheel without knowing what's already out there.
https://en.wikipedia.org/wiki/Google_LLC_v._Oracle_America,_....
- Seemingly relies on the Java virtual machine for simulation -- no support for native ARM binaries?
- Stores data inside the .app
Overall this repo has a lot of tells of a low quality LLM generated app. Many issues with data structuring, naming etc.
(Of course it's fine to use AI tools! We use them heavily ourselves. Just please don't use them to generate or edit text to be read by fellow humans on Hacker News itself.)
It's impossible to know for sure what was LLM generated or edited, but we have to rely on imperfect classifiers or else the site would be completely flooded by genai text, which is not what the community here wants to read, nor in the intended spirit of HN.