New PlayStation 5 Console Jailbreak Released

(github.com)

88 points | by therepanic 3 hours ago

7 comments

  • OroPla 21 minutes ago
    If this lets you install Linux that would be neat.

    Unfortunately holding the PS5 controller gives me crippling pain in my wrists and it also doesn't have any games I care about, but if it could become a Linux media PC, you've got my attention. Especially once its price drops due to the next gen coming out.

  • MaxBarraclough 20 minutes ago
    At a glance, it looks like it exploits a bug in WebKit's JavaScriptCore JavaScript engine.

    Does the PS5's WebKit use JavaScriptCore with JIT enabled? Have to wonder if Sony will respond by disabled its JIT, to narrow the attack surface.

  • t1234s 59 minutes ago
    From a non-gamer is there any reason there isn't something like an Apple TV Pro that would be a 4K gaming console? I imagine they have hardware capable of this in their existing inventory. Would it be the major game studios are kept locked in to XBox or PS consoles?
    • tclancy 5 minutes ago
      Google tried this with Stadia. I was a pretty happy user of it, but I think it probably exposed the weakness of US bandwidth/ throughput. Still trying to find what to do with the two controllers but it was the best refund experience I've gone through and Google probably regrets setting my expectations like that.
    • idle_zealot 39 minutes ago
      Apple tried this, I forgot which year, there was a push to make the Apple TV a console. Arcade support, controller compatibility, it all shipped. You can plug in an Apple TV and pair an Xbox controller right now and play a surprisingly large number of AAA and indie games, from Resident Evil VIII to Slay the Spire. It was too little too late, though. Most games are played on phones, and the console market is falling apart. Microsoft seems to be pulling out, Sony is basically shipping locked-down gaming PCs with a couple of exclusive games. Nintendo is holding course more or less, but their main value propositions are simplicity and first-party exclusivity, and phones already ate the first half of that.
      • RankingMember 23 minutes ago
        As someone who used to be into console gaming but has been out basically since the PS2, this is an interesting summation of the current state of things. Do you have any color you'd add with regard to the Steam Machine and its potential?
        • bsimpson 5 minutes ago
          Video games are still video games. Nintendo, Sony, and Microsoft are still the main platforms.

          Microsoft is trying to reason about how gaming fits into their computer-centric empire. They've been using the Xbox brand for a new gamepad shell in Windows, for their cloud gaming subscription service, and for the gaming section of the Windows Store.

          Steam has built the most popular computer game download service. They're renowned for having sales - you can get the Arkham Trilogy for $5 with some regularity when it would cost you $30 on Nintendo's eShop. It's a meme that most Steam users end up impulse-buying hundreds of cheap games and only playing dozens of them.

          Microsoft and Sony have both bought a lot of previously-independent game studios. They've often let them continue publishing on other platforms. For instance, Sony's Spider-Man games are also available on Steam.

          There are rumors that amid Microsoft's clusterfuck of an Xbox strategy, the next Xbox is going to share a lot of infrastructure with Windows, including the ability to play Windows games. This has spooked Sony into pulling its new titles from Steam - they don't want people buying an Xbox to play Spider-Man games.

        • 4rtem 5 minutes ago
          Not an person you're address your question for, but I would say that Steam Machine is a thing Valve released as an addition to their library. Average Steam user has a library for a few hundred of dollars, he can buy a console that guaranteed to has games on it. Its potential depends on PC gaming overall which is bright as people still buying PCs and love to play games on it.
        • stackskipton 13 minutes ago
          As someone with a Steam Machine, somewhat low potential. It has a console like experience but not everything in the store supports it. It's open then other things but there are plenty of multiplayer games that refuse to support it due to Anti Cheat.

          It feels like R&D project that Steam is doing so in case Microsoft gets really aggressive and locks down Windows 11 to point that Steam no longer works, they have fallback option.

        • bigyabai 12 minutes ago
          The new Steam Machine is a horse of a different color. Unlike AppleTV, the hardware supports the same Proton compatibility layer that people know and love on Steam Deck. The majority of Windows-only titles on Steam run without issue, making the Linux experience quite tolerable.

          Apple's policy on macOS, iOS and tvOS is to prioritize native ports at all cost. The difference in compatibility is thousandfold; even games that have native ARM/Mac builds like Cyberpunk 2077, Death Stranding and No Man's Sky only work on macOS and not iOS/tvOS.

          The Steam Machine will probably still flop, but Apple's failure vis-a-vis making gaming work is self-inflicted.

      • thaumasiotes 8 minutes ago
        > Nintendo is holding course more or less, but their main value propositions are simplicity and first-party exclusivity, and phones already ate the first half of that.

        Someone at Nintendo had the genius idea of charging you a subscription fee for internet access.

        So, you can play Pokemon Champions on a Switch 2 for $35 / year, or you can play it on your phone, which has an internet connection outside Nintendo's control, for free.

        Nintendo's value proposition really seems to be "we will screw you as hard as we can, and we hope you like that".

        • bsimpson 4 minutes ago
          They all do this. Sony charges for PlayStation online too.

          It's not good, but it's not just Nintendo. In fact, Nintendo is the most reasonably priced.

        • jldugger 5 minutes ago
          It's really not much different than PSN or Xbox Live, so I don't think it's fair to say that Nintendo "had" the idea.
    • tancop 42 minutes ago
      Developers need to optimize and debug their game for each console. Xbox/PS are completely different platforms (UWP vs heavily customized BSD) so fixes don't transfer over. Adding another incompatible target with new store guidelines and system APIs adds a lot of work so Apple would have a hard time convincing them.

      Now add the perception that Mac users don't play games and Apple devices are made for people already in their ecosystem. The only way they could gain market share is competing with Steam Machine as a more open platform, but without a giant library of existing games.

      • honkycat 36 minutes ago
        My Macbook Pro is my favorite emulator machine, and CrossOver is incredibly good at running most of the games I want to play.

        OSX has also recently released a proton-style compat layer so we are seeing gains there as well.

        For a long time Apple was outright AGAINST games. They wanted their machines to be for musicians and artists, not bratty kids.

        • bigyabai 7 minutes ago
          Apple is still against games. Next year they'll remove Rosetta 2, and all the games that require it will stop working. There's no upcoming Vulkan drivers, or upstream support for Proton. CrossOver is expensive and incomplete.

          The best gaming hardware will always be the hardware you keep on you; be it a phone, GameBoy, or a Mac. macOS is basically last-place in supporting PC gaming though, and Apple has no qualms letting it die again.

    • Mootikins 43 minutes ago
      I think this is a multifaceted problem: - Apple TVs as they currently are can run RetroArch and some other more demanding games just fine, though not at full 4K - Game engine developers (Unity, Unreal are most notable) work very hard to add optimization tools for mainline consoles, and Apple has only recently started to really bolster this with the GPTK (game porting toolkit) and more Metal/GPU focus - Ouya and other similar Android standalone boxes have been underpowered for years, and the AI hardware inflation will make this segment harder to get into
    • chocochunks 24 minutes ago
      Consoles come with a controller and enough storage to be usable for games. The largest Apple TV 4K is 128GB and it's really common for games to easily be 50+ GB or even considerably more. 100 GB is not even that uncommon anymore (e.g., Call of Duty, FF7 Rebirth, Baldur's Gate 3).

      When Apple first launched the Apple TV game store they required games be playable with the horrible remote. Understandably even games that would have been fine on the hardware didn't bother and while Apple later relented and allowed games to require a controller it's still an extra purchase that's needed.

      • hypercube33 20 minutes ago
        Call of duty is kicking close to 500GB to 1TB depending what you have installed.

        That said, I think the hardware is totally capable they just don't have a layer to run win32 or Linux apps natively (like proton for m series) so they'd have to commit to what valve is doing for linux, for macos

    • turtlebits 38 minutes ago
      A pro device is going to be expensive. Non gamers won't buy it, let alone $60+ games.
    • iAMkenough 51 minutes ago
      A walled garden living room appliance that allows you to purchase a revokable digital license to download games only through the manufacturer's store?

      Apple TV, PS and Xbox all meet that definition. I'm not following what you're pitching…

    • honkycat 38 minutes ago
      there is the steam machine but from my experience it is a matter of hardware drivers and support.

      Steam Machine is GREAT. But it still has warts around controller support etc...

      Also, a lot of AAA games do not work on steam machine because of aggressive anticheat and DRM, and those vendors don't provide Linux builds. No spyware, no game.

      The software for the UI just isn't there for Windows machines. There have been attempts but it is always janky and you end up pulling out a keyboard anyway.

      Devs are afraid of piracy so they like the walled garden. They don't want emulators running because then they have to compete with the 90s-2015 era which is the golden age of gaming, and their newer games don't stack up ( except in graphics ). Nintendo doesn't want to compete with Mario Kart Double Dash on the Switch 2.

      Also: Modern PCs absolutely MOG the Switch 2 and Xbox. The games are all in the same engines and cross-platform anyway, so piracy ends up useful.

  • alightsoul 1 hour ago
    Will Linux on the ps5 be back?
    • app13 1 hour ago
      God I hope so. Some of my fondest professional memories were my early Navy days, hacking together PS3's into a big ol cluster

      Edit: Reading through the exploit, looks like linux compatability for older (non 13.6) is possible. 13.6 needs a new hypervisor exploit.

    • hexagonsun 56 minutes ago
      this is a kernel level exploit and afaik ps5 linux requires full hypervisor... so not yet, but probably soon.
      • alightsoul 49 minutes ago
        Is there any reason why we need the ps5 software? Is the processor locked to it? Is there a security microcontroller which needs it?

        Edit looks like the answer for both questions is yes

    • latchkey 44 minutes ago
      just get a bc-250...
  • cubefox 12 minutes ago
    > This project is intended for educational and security research purposes only. It does not endorse piracy, unauthorized access, or misuse of commercial devices.

    Sure, "education". Releasing exploits for software vulnerabilities has very little to do with education. The relation to piracy is clear however.

    • mccoyb 2 minutes ago
      Are you against accessing hardware that you own?
  • system2 35 minutes ago
    If sony released jailbroken ps5 I'd buy it in a heartbeat. Unsure why they do not let us use it as much as we can. They would definitely sell more.
    • avgDev 5 minutes ago
      Sony is barely making money on PS5 hardware.
    • ErneX 13 minutes ago
      They don’t make much money (if any) selling hardware.
    • jiveturkey 34 minutes ago
      they aren't in the business of selling consoles (duh). they are in the business of selling games. jailbroken consoles can run pirated games ...

      consoles are sold at a loss, best information i can dig up is that this is still true today, even after all the volume.

  • huflungdung 2 minutes ago
    [dead]