Neat! I've been wanting to make something like this for a long time, well before LLMs came around. It was one of the first things I tried out with an LLM in the early days of ChatGPT. My son and I made little mysteries for each other and just pasted them in a chatgpt conversation with instructions for it to pretend to be the other characters and whatnot, then handed the keyboard to the player. Mine didn't work that well, I don't think he ever solved it; partially because chatgpt kinda led him astray. When I started his, I just point blank asked the mystery and it told me the solution. I felt bad about that, he had put a good amount of effort into it, but I had reminded him to tell it not to reveal the answer and he didn't. Anyway, I figured someone would make this eventually! Excited to give it a try!
sounds good, but it won't get past Dispatch confirmation. You should specify what networking permissions or whatever is needed. My It goes red and the text to read disappears.
This is a really fun take on a detective game. One small thing I noticed: during the initial detective briefing, the time always seems to show 0:00. Not sure if that’s intentional or a bug.
Even the tag-line, "one poisoned patriarch, one locked-in truth" sounds very AI, and makes me think that I'd struggle to enjoy this. But I'll give it a go, because the idea is excellent.
I think this would work very very well in combination with human writers.
even without trying it, its so cool this exists. I think this kind of voice interaction has been a dream of adventure game creators for so long, and now its possible. there was a game many years ago (in the days of messengers like trillium being popular), I forget the name, where one of the characters would make a landline phone call to you. The voice acting was great and it felt novel and exciting to see it work.
same here. js error though is 0oxvw2ytjke1_.js:1 POST https://api.openai.com/v1/realtime/calls 429 (Too Many Requests). and auth bearer token in clear js request here towards openai. someone could have just used the token for their own good. cant go directly to openai's apis from the website. huge security risk.
True, I have a dungeons and dragons combat tracker (https://topoftheround.com) where I let the user generate loot items with different settings for them like rarity or magical/non-magical etc. and I am using a firebase cloud function that talks to the actual AI and returns the result. I also have set a limit to how much that token is allowed to spent per month, hopefully OP has thought of that as well. Interpreting and generating voice probably uses a lot of tokens.
I have no problem with AI generated text and story but I just can't stand AI voices. Even a hint it is AI narrated and I check out. I would encourage you to consider getting it voice narrated by real people. I'd rather listen to bad/amateur human narration than AI voices.
As a second point - this is very interesting using voice control as game input are there viable alternatives for realtime voice uasing your own GPU?
I think this would work very very well in combination with human writers.
Did the server go down or did I hit one of your limits?
what a strange comment
Although most time I cave in, I really understand the sentiment of the parent.
As a second point - this is very interesting using voice control as game input are there viable alternatives for realtime voice uasing your own GPU?