Show HN: Isopolis – Isometric pixel map of SF

(sf.isopolis.city)

131 points | by nuwandavek 4 hours ago

20 comments

  • lawrencechen 2 hours ago
    Behind the scenes stuff:

    https://sf.isopolis.city/dev.html

    > The source is Google Photorealistic 3D Tiles. Isometric.nyc explored and rejected the use of 3d building data. It is pretty insane that US gov has free LIDAR data for every city in the US available to the public. I spent <30mins exploring this and stuck to google 3d images. Claude Code whipped up a scraper to stream the 3D Tiles and render with three.js. This gives the best "real" texture base for the model to learn from. Anything else would involve a LOT of manual work to get the inputs right.

    > Now that we have the 3D tiles, we need to generate the ground truth pairs for training! Similar to isometric.nyc, I generated a few ghibli-style pixel-art images using Google's Nano Banana. SF terrain is very interesting. There are quite a few distinct features like skyscrapers in FiDi, the hills in the southeast, 2 iconic bridges, lots of coastline, piers, parks, suburban grids and lots of water. I generated a ton of images and curated from them. Getting consistent style was a challenge. There was a LOT of manual trial and error. But as usual, Claude Code added this feature to the dev app that allowed me to select the best images and approve them.

    • nuwandavek 44 minutes ago
      glad you liked it!

      I had to leave out a ton of details in the training process. But at every step, codex/cc built me a dev tool to navigate the complexity. That was such a unique side project experience.

    • simonw 1 hour ago
      > I'm stoked for the golden era of side-projects!

      Love that attitude. Me too!

  • EZ-Cheeze 1 hour ago
    https://arstechnica.com/science/2018/04/these-oblique-satell...

    "Satellite images from highly oblique angles are pretty mindblowing"

    If u like this u will like that

    • nuwandavek 1 hour ago
      woahhh, these are so beautiful!
  • astaka 4 minutes ago
    that's pretty cool...
  • murphyslab 3 hours ago
    Incredible. It's easy to just go on browsing and exploring. The massive, scrollable pixel art aspect reminds me a little of Floor796: https://floor796.com/
  • jtfrench 2 hours ago
    Those who know game dev know making good isometric maps can be deceptively difficult. You grabbed that bull by the horns and did so beautifully. Well done!
  • qurren 1 hour ago
    Would be extra awesome if there was a navigation app that used this map
  • cyanregiment 1 hour ago
    A few AI anomalies, like several roads turning into rivers and lakes.

    There are also a few massive square ponds in the Tenderloin that I am pretty sure do not exist lol

    But I like the idea.

  • flomo 1 hour ago
    Just one little thing: East of Buena Vista Park, you have a lake, it is actually the road which goes around the park.

    Also, I would love to zoom in more. (pls give me the pixels)

    • nuwandavek 40 minutes ago
      Spurious lakes are an interesting issue I looked into a bit. 2 types of cases ended up becoming lakes: 1. "shadows" 2. flat green areas

      I think a better data distribution should eliminate this. Also, my "water detector" was not too good and could be improved.

      I wrote about a few of these things here: https://sf.isopolis.city/dev.html

    • nuwandavek 19 minutes ago
      more zoom enabled!
  • Zaheer 8 minutes ago
    Similar take by Levels.fyi: https://www.levels.fyi/atlas
  • wxw 2 hours ago
    I'm reminded of the wonderful https://cannoneyed.com/projects/isometric-nyc project, also previously discussed here: https://news.ycombinator.com/item?id=46721802

    This could be a great anecdotal benchmark for agent/model progress. I wonder how much easier things have gotten with the latest Codex/Claude vs. when isometric.nyc was made.

  • accrual 3 hours ago
    This is really cool, it gives me SimCity 2000 vibes. I like that I can click on neighborhoods and regions and get more information about them!
  • bestony 2 hours ago
    Very cool! Yesterday my wife and I watched Inside Out, and seeing the San Francisco setting felt very familiar (last year, 2025). Last year, in 2025, my wife and I went to San Francisco for our honeymoon. This website also showed me many familiar places.
  • toplinesoftsys 1 hour ago
    Fantastic project! Sim-city over San Francisco.
  • montag 3 hours ago
    Really cool. I can see some issues, like Starr King park turned into a lake for some reason, but it’s so much fun to look at. Do you have any way to patch errors and discontinuities at the tile boundaries?
    • nuwandavek 47 minutes ago
      yeah, there are a ton of issues especially around water. I've documented a bunch of them here: https://sf.isopolis.city/dev.html

      I tried out a few ideas, but i think better training data around water will help a LOT.

  • harrisonpage 4 hours ago
    Amazing! I was sad I couldn't zoom in more tho
    • nuwandavek 55 minutes ago
      oooof, I can actually allow more zoom (was just embarrassed at bad pixels)
    • nuwandavek 19 minutes ago
      more zoom enabled!
  • greatony 4 hours ago
    THIS IS SICK! The BGM, the SFX, the visual are all perfect. My favorite is the banner plane, this is really really SF
  • danenania 3 hours ago
    Super cool! Can you talk a bit about how you built it?
  • nee_oo_ru 2 hours ago
    time to push the boundaries of your creation
  • j117noai 3 hours ago
    This is really cool!
  • nerdsniper 3 hours ago
    [dead]