As a professional YouTuber, the main issue I instantly see with this is the lack of monetization.
I think people who don't make videos for a living severely underestimate how expensive it is to produce high-quality videos people want to watch. This isn't like writing a tweet or even posting a picture on Instagram. Even a decent 20-minute video can easily take 40 man-hours of high-skilled labor.
I have a pretty small channel (~100K subscribers) with no employees and relatively low upkeep costs (a few hundred dollars a month), and even I could not make this work if I didn't get at least $500-$1,000 per video on average, since it just takes so much time and money.
Most channels with more than a million subscribers are likely founders working 60-80 hour weeks with multiple full-time employees supporting them. You cannot do that in the hopes of viewers donating $5 here and there.
And yes, there are people who make content for free - most of them fail to hit a hundred views per video. And the difference between a million views and a hundred is 10,000x. You cannot create a platform without big users.
I think any real competitor to YouTube nowadays would have to be backed by a big corporation that can pay big creators million-dollar deals to make the switch. Otherwise it's just dead in the water.
You can publish to both and even better your own domain that simply points to your video hosting provider. Long term you want to own your distribution channel as much as possible, while using YouTube as your lead generation tool to drive true believers to your site and premium distribution channel not owned by YouTube. Otherwise, you will always be subject to platform risk via YouTube's whims which has destroyed many content creators. That's the long term winning play IMO and it doesn't preclude tools like FreeTube.
Realistically, how many viewers will be retained should YT shut the OP down? Right now, that number rounds to 0. Practically speaking, YT is free internet video streaming for long-form videos on the US market.
Nobody is going to go to OP's personal site to watch videos. They are going to fire up YT and eat what the algorithm feeds them.
The reason PeerTube and Nebula are important is it provides the potential for a true alternative destination for people looking for videos. Once these platforms have an enough content to draw an audience naturally, then content creators will be able to survive a post-YT world.
For people like the OP, it's probably best to follow the model video games do with DRM. Post on YT first, to get the ad revenue, then repost on other platforms after some time to build up an alternative subscriber base. Presumably, in-video sponsorships will pay for these views as well, even if there's no direct ad-sense like revenue model.
> Nobody is going to go to OP's personal site to watch videos
Unfortunately, I agree. It's not the algorithm for me, though. Rather, it's the capabilities of the platform. I use the cast feature almost exclusively. I rarely watch a video on a computer screen and never on a mobile device. YouTube's casting feature is constantly broken, but it's the only thing that even barely works. I have no idea how many others see it this way, but I don't think I'm particularly distinct.
I've been following https://github.com/futo-org/fcast for a bit, but it doesn't really have a viable receiver implementation that I know of.
> Realistically, how many viewers will be retained should YT shut the OP down? Right now, that number rounds to 0. Practically speaking, YT is free internet video streaming for long-form videos on the US market.
People have been following this strategy of creating their own mini-brands for years and have their own following. YT doesn't even have all of the their content, and YT is just one lead gen channel. Frankly, Ad Revenue from YT is pitiful, and it's an open secret the real money is made as I've described (although it is a long term play).
I don't disagree with you about PeerTube and the like, but it is a two-sided marketplace and you need to prime both sides of that pump (content creators and viewers).
long term he doesn't want his own distribution though. youtube offers you new viewers constantly. peertube only makes sense if it has a viewerbase and an ad network, and at hte point we're back to google but they're going to pay more since they have a larger user base and more ads which means their monetization rate is going to be much higher.
disrupting youtube is super hard, you basically need to bring your own audience from something else to do it, or have a platform already existing that you expand into the us.
People don’t really want another step in the already arduous process of making videos - especially when the return on investment will be $0. This website will die off in a couple years and everyone who wastes time on it will be worse off for it.
You need to build a product so good that my statement above sounds INSANE. Not just “I think he’s wrong” but “dude absolutely no way. Everyone will want this. Are you stupid?”
And this is not that product.
Edit: yeah. I was curious so I went searching for ASMR videos. The default search brought some (terrible-looking) ones up, but half of them were in French? I sorted by views instead, and even though I literally only searched for “ASMR”, there were no longer any ASMR videos near the top of the results. For something trying to compete with YouTube, this is a very mid experience. Nobody is going to waste time migrating.
I think for most people you're right, they just want to upload their videos, and maybe make a couple of bucks on the side. I was referring to folks who are truly committed to making this their career and want to have their own brand. Many, many people are already doing this, so it isn't something theoretical. Most YouTubers are automating their production pipeline, so another upload step isn't too hard, especially nowadays where it is easier than ever to build a bespoke, deterministic pipeline with agents writing scripts and programs.
Alright, you're hosting on FreeTube (paying for hosting & bandwidth costs) - how are you making money? Most YouTubers don't want to run their own ad network or sell a physical product. Sponsors make deals conditional on YouTube engagement metrics.
There are lots of strategies how to make money and it will vary based on your specialty. It could be premium content, premium services, exclusive engagement with your fans, merchandising (e.g., many cooking YouTubers sell their own brand of cooking utensils that they have designed themselves). It requires some thought, but the idea is to deepen the authenticity and engagement by building an actual community and your own personal micro-brand. The offering needs to feel organic and huge value to your community in some way. Many many people have done this on YT and now are making way more money than what's possible with the pittance that is YT monetization. YT then becomes just one part of your funnel intake strategy once you get big enough.
Edit: Of course, you do need to have enough demand/scale to make it worth your while, but that will depend on your audience size and how engaged/invested they are in your content AND you personally to an extent. Perhaps be creative and start out with small experiments. Not too hard with LLMs nowadays.
> You can publish to both and even better your own domain that simply points to your video hosting provider.
That one is likely the best use case while one monetizes on YT waiting for FreeTube to gain more popularity. Worth also for keeping a safer online accessible backup in case things go south with the YT channel being taken down for any reason, be it bogus copyright claims or else.
What I'm not sure of though is how long until Google changes YT rules to disallow linking or even mentioning competing, or perceived as such, services. Companies always do that: I'm a Ebay user since 2008, 100% feedback both as seller and customer, hundreds of positives not a single negative or neutral in 18 years, but a while ago Ebay in their infinite wisdom blocked a listing of mine because I added the links of the documentation needed to use the device I was selling; no way to appeal successfully or have it restored, they evidently either used a monkey or AI to detect what they identified as an attempt to contact the customer outside of Ebay, for a €30 item nonetheless. Years ago they didn't enforce such idiotic limitations, so I wouldn't put any trust on YT to remain consistent with their current rules.
Do you ever think about the fact that if you're making $500 - $1000 per video on average that means Google is making $5000 - $10,000 on each of your videos on average? I mean its working for you, and that's great. I am a student of information asymmetric markets and the whole 'Ad supported' business that Google runs on all of its properties is perhaps the largest one in the current time frame.
The point being that building a production company to produce videos is a known thing, Peertube is a distribution network, and historically this is a remarkable mirror of 'independent' theaters and 'studio owned' theaters. It was a characteristic of that time that the big studios would use their monoply power to force small studios to give them their work at a discount that allowed the studio to get most of the income. They made it just enough that the small studios didn't feel motivated to build a competitive system.
When I read your comment it struck me that perhaps "$500 - $1000 average per video" was the number Google has determined to be 'just enough'.
Google splits with the creator 50-50. If you got paid $1000, so did Google. And given their hosting infrastructure, network, and other tools, I would say it's a miracle they don't charge to upload.
That's fair, Google admitted in the DoJ trial where it was convicted of being a monopolist that the revenues that it paid out were roughly 10% of the revenues it collected. If you have fewer than a requisite number of subscribers they keep 100% of the monetization proceeds. I was simply struck by the parallels between the way YouTube has grown up and how the who movie industry grew up.
Because Google is losing money for those videos, they're collecting 100% of the revenue and shouldering 100% of the costs and 100% of the net loss. Perhaps they should split the net loss 50-50 with those users, but then no one would use YouTube.
What Google makes is irrelevant to the content prouducer. What matters to them is what they could make on alternate platforms, and the answer is no where near that amount. The slice Google keeps is only relevant to Google and potential competitors who may try to move into the space.
this is exactly right, people dont realize that they're getting a great deal on youtube. if you want to disrupt youtube you need to do it by winning over the creators which is a difficult thing to do since no new platform can subsidize to the scale of what youtube offers already due to its size, the only ones who really could are meta since they have the ad network and users already to funnel to it, or another company willing to eat a loss for a long time. The issue with eating hte loss, is video is a pretty painful loss to eat compared to text, so why not go into every text market first for places like meta.
Sure, but compare that to all other television and streaming services, where all independent creators are demonetized and banned by default. If you don't have the right contacts you're not allowed to put your video on Netflix.
It doesn't have to be for your use-case. e.g. KDE has their own instance, as does Blender. It would perhaps be a good fit for MIT to host their OCW videos, or for Khan Academy to host their material, or people sharing conference talks, or governments, or quick home DIY videos, or vlogs and idle musings, or hobbyists showing/discussing their thing they like, etc. Videos that are meant to help people to better themselves or collaborate fit better on a platform that doesn't try to be a constant sales funnel.
There are many people who believe everything must be a grind to get rich. I wish more people stepped back and did things online because they were fun or educational, not because it was monetized.
they need a day job to pay the bills then, which does cut down on the scope of videos you can make
if we could have less working hours or cheaper rent or less expensive bills more people could do hobby stuff again ofc. but right now is tricky for that
Generally speaking, that's how hobbies work. You do them for fun or enrichment and do something else for money. People who try to turn hobbies into a day job seem to get this weird idea that they're somehow critical to the hobby when in fact they're just hyper focused on getting attention and crowding out actually sincere people so they can sell stuff.
e.g. this thread. Here you have people making software for themselves to host their own videos without being beholden to the likes of Google. Absolutely nothing to do with OP. So why is OP criticising them? Where in the README does this free software project discuss monetization (other than mentioning it's ad-free)? Why is the topic even slightly germane?
If it's tricky for people in software engineering (those still holding a job continue to have big salaries compared to most other industries) to have hobbies they are willing to pay for themselves, it's probably them finding excuses instead or living beyond their means.
Nope, there are still people doing this stuff to share what they are excited about, and they will continue to be people like that.
Economy has nothing to do with this — as mentioned, a lot of this comes out of university students and low rung staff, and they were never best paid.
"As a professional YouTuber, the main issue I instantly see with this is lack of monetization."
As a computer user I see that as the main advantage
No third party intermediary
No advertising
Computer users need peer-to-peer options for sharing video with each other that do not use third party advertising companies, e.g., posing as "search engine" or "social media", to transfer the bits
Whether PeerTube works well, I do not know. I know that overlay networks I have tested work well enough
There are 100M+ channels uploading on YouTube regularly and only 2-3M of them are monetized. Not everyone wants to upload videos on the internet with the explicit goal of making money. Professional creators are a very tiny minority, and a platform like YouTube will always be better suited for them (your "small" channel with 100K subscribers is actually in the top 0.5-0.1% of YouTube). There is no reason for Peertube to go after this specific demographic.
Yet those 2-3M channels get the lions share of the views. It is a two-sided system. And if you want to attract viewers, you need what they want to watch. Looking on the front page of peertube the most viewed video I see has 29 views. If I sort by hot, the "hottest" video has 692 in a month. If the intent is to publish videos to have people watch it, PeerTube is clearly not the place to do that.
> Yet those 2-3M channels get the lions share of the views.
...because they're directly tied to YouTube own revenue.
As someone who creates a fair bit of content, and am fortunate enough not to have to worry about the revenue from that, I deliberately try to minimize monetization because it ultimately becomes the main driving force behind your content creation.
Monetization as the only model for content creation leads to an incredibly safe and boring world while simultaneously meaning every piece of content you interact with is trying to extract money from you the viewer.
No, it is because that is the content that people want to watch. I too create content that has been widely watched and don't include video ads or any of the other monetization features they push. But I create videos because I want people to watch them. I don't do it for the sake of myself and pushing it out into the void. I don't follow whatever the trends are, I create what I believe will be the most useful as I make educational content. And it works. But I post to YouTube because that is where people will find it.
If I were to self-host my videos or put it on PeerTube if I wanted anyone to see it I would actively have to go out and promote it myself. YouTube does that for me.
Then there's even less reason to host outside of YouTube, why would I want to host a server that costs money if I'm not making any money from the videos? It works for those who want to own their content and verify its safety, or for ideological reasons such as supporting OSS but I'm not sure why the average user would care about PeerTube.
The problem is that big creators have many subscribers, because they're the only ones making videos people want to watch.
If a channel has 100 subscribers - (except if it's a brand new channel) - it's because people saw the videos and decided, no, I don't want to see this, I'm not going to subscribe.
Put all of those people on a platform together, you will just end up with a platform with more creators than viewers.
So? Why is that a problem? My wife occasionally watches this old lady who's vlogged every day for over 14 years straight. She averages 150-200 views. The people who try to build a brand end up getting outsized attention so it seems like that must be what anyone would want, but most people actually aren't trying to do that.
It's not an either-or, but generally speaking, a platform centered around getting more people to watch is probably worse to have in the world than one centered around people just expressing themselves to a handful of e.g. family/friends/small communities. Especially if the former is really just a conduit for ads.
I heard that main source of income for some professional YouTubers are Patreon and sponsorships. Ad revenue is dead last and very unstable. Also, if you are building your business on single platform, which one day might decide that your content does not adhere to their rules - that's a high risk to take.
Sponsorships are definitely the highest if a youtuber actively engages in them, ad revenue vs patreon depends highly on if you have i.e. a small but highly active fanbase of core fans, versus a wider more general audience that you entertain a bit.
I think people should be more aware of the perverse incentive of YouTubers saying, "my guaranteed source of income is very little and unstable guys, I need you to also subscribe to my patreon" where - could YouTubers perhaps have a reason to act like their ad revenue is very little? In my experience, while ad revenue isn't great, for any decent-size YouTuber its still enough to live on and in any case it always stays a significant income stream.
You say your target is $500-$1000 per video and let's assume you do videos weekly. That would mean your optimistic goal is $4500 a month. Let's say you create a voluntary donation subscription at $5 per month for people willing to support your work. That means you would need 900 true fans, patrons, or whatever other label you want to give them to hit your $4500 goal. That's a 0.9% conversion rate from subscribers to donators. Doesn't seem that impractical when looked at in those terms. This is often the default monetization model for small podcasts because RSS feeds don't have built in ad revenue the way YouTube does.
Voluntary donations are practically impossible. Sure, you get the odd straggler, but it’s so, so rare.
I have the most popular NSFW LoRA (actually a LoKR but whatever) for at least one major text to image model on CivitAI.
Once it blew up I made a Patreon, maybe 6 months ago? I get $50 a month from it. I doubt that even covers my electricity costs for training.
Podcasts and videos do have the advantage of being able to ask for people to donate with every podcast/video, but people just aren’t inclined to give their money away when they don’t have to. It’s a rare trait.
Quite frankly, I don't think you can compare image generation, let alone NSFW image generation, with YouTube and podcasts. You are simply operating in a medium in which this is going to be dramatically tougher, primarily because most people who consume your content are likely there for the content and unlikely to have any relationship to you specifically. But either way, "It's a rare trait" isn't disagreeing with what I said. The successful conversion rate in my last comment was below 1%.
At that point I'd just make a Patreon (that offers various benefits including exclusive videos not on YouTube) while also monetizing via YouTube ads and sponshorships.
Yes, there is a reason I said "you would need 900 true fans, patrons, or whatever other label you want to give them". I'm not claiming this is a new concept, I was making specific allusions to Patreon and the idea of 1000 true fans[1].
Yeah reminds me of how Kick seems to be winning over the Twitch creators. Now Kick isn't a shining beacon by any means, its got gambling issues for one, but I do think this is one area the big companies are vulnerable in: Rev share.
If a new incumbent can raise some money, offer creators some money and a path to a higher cut than their competitors, they can win big.
Understood your situation, but personnaly I'm not watching so much professional content on YT; actually, I'm not watching YT as much as I used to when the service was young and unprofessional.
What I want from such a platform is authenticity... and curation.
> most of them fail to hit a hundred views per video.
I get your point, but many of them fail to hit some hundreds of views due in large part to all of the large, professional channels that are spending hundreds of man hours as week producing content.
If the production was less professional do you think total viewership hours would drop significantly, or would it be distributed across more channels?
You want the numbers that come from mass consumption, which means catering to the lowest common denominator thus producing shit with gold plating while then complain the gold plating is bloody expensive.
Some people just are knowledgeable and want to share with the rest of us mortals like say someone like Terrence Tao. Putting someone like him on "YouTube" is a goddamn travesty. We need an alternative and yes, you won't make money and no, it's not for you then.
its fine for the genre of video thats just someone narrating while filming with there phone and almost no editing. if someone is doing something interesting, i prefer this to something well produced, its more candid and relatable, and lacks the artifice most projects designed for youtube have
Not bare breasts. Cleavage. Nearly all of Pamela Anderson's notable body of work would need to be censored to avoid risking loss of that precious, precious monetization. It's like fucking Iran.
And of course you can't say "die", "kill", "suicide", etc. You have to talk like a parody of 80s cartoon censorship—literally. (The neologism "unalive" came from Deadpool in an animated series called Ultimate Spider-Man, who realized he was in an animated show but thought it was 80s Saturday morning fare and constantly minced his intent to kill by saying he was going to "unalive" his target.)
Monetization has had a chilling effect on the kind of content people put on YouTube. I do not mourn its lack, at least on alternative video platforms.
Your issue is assuming that this is trying to replace YouTube for those who wish to try and make money from this. I suspect this is much more closer to a Google videos or YouTube back in the day which was pretty much just random videos, plus lots of conferences on there (which don't get enough views to monetize). This can easily replace that and is something I would support. YouTube hasn't always been monetising and it is good if we have a competitor against it.
It's not about people "trying to make money", it's about viewers wanting to see high quality videos.
High quality videos just cost a lot of money and labor to produce. There is simply no way around this. Any platform which doesn't let creators monetize effectively will be stuck with what people produce in their free time. Which will essentially always be worse, because the competitors will have creators with actual budgets and time to work.
They don't necessarily. e.g. I'd consider Ravi Vakil's Algebraic Geometry videos[0] among the highest quality videos on youtube, and its just him talking over a screen share. Fields medalist Richard Borcherds likewise has posted a ton of lectures of him just talking while he writes on paper.
In fact, I'd expect the highest quality videos to have a relatively low viewership. Most people seem to want Mr Beast or whatever.
High quality doesn't just mean production values, it can relate to any aspect of the video. High quality could simply reflect the quality of content. I would much prefer if PeerTube became a far easier to browse version of Archive along with creators producing items of creative and knowledge value. We don't need to replace YouTube as it likely can't be replaced. However switching a significant number away with a different approach to what is hosted there would be a positive.
You can compare view counts of those channels to more clickbaity or professionally produced channels. And you'd also be surprised that many of those "head talking to camera" YouTubers also have production teams behind them, at a certain scale and revenue they're not editing their own videos.
Yeah, I think a lot of people on Hackernews fall into the "advertising never worked on me" or "I'm too smart for propaganda" camp.
Clickbait is not just big red arrows and "OMG" in the title. It certainly can be, for some demographics. For other demographics, clickbait can be a video titled "The Theorem That Changed Math Forever" and a blurred out formula in the thumbnail.
If you ever saw a video and just instantly had the urge of, "I have to see this", you successfully got clickbaited. If you dislike constant sound effects and transitions and just want to see someone speak - a lot of adult audiences feel the same way, which is why many big channels deliberately produce content in that way. It's still a similarly skilled editor who probably could make overproduced content if they wanted to - they're just making the choice to make the video more relaxed.
Really? Thats the main issue? What about when they upload child porn and some of it ends up on your computer and they break down your door and you spend the rest of your life getting bungholed by Darnel. I would rate that higher than monetary rewards.
Decentralized system rely heavily on how much you trust other humans, I do not, so I hear them.say Decentralized and I run.
I was gonna say the same. Also copyrighted content like movies. In Germany you can easily get sued for hosting and distributing. That's why torrenting is quite unpopular there
If YouTube becomes a quarantine for high-quality content, then it will also become a quarantine for viewers.
the fundamental issue a lot of people here don't seem to get is that high quality videos that people want to watch are expensive to create. Besides the huge amount of high-skill labor, there's also just production costs, software, equipment, upkeep, etc.
At the very least, ignoring all other costs, a single person making good videos somewhat regularly is a full-time job. People who make entertainment also need to eat and pay rent, the money has to come from somewhere.
Big corporations that pay big creators millions per production are just normal studios like Disney and Paramount and nowadays Netflix and Prime. YouTube is the competitor to that. No matter how professional you think of your operation, you're not Christopher Nolan or even BBC Earth and neither is anyone else whose primary distribution channel is YouTube.
Good examples of more or less "free" content that fits PeerTube are cited in other comments, though. Conference footage, MIT OCW, archival footage of any kind of live event. Productions where the work is in putting on the event in the first place. Holding the conference, creating a course, putting on some kind of skateboarding competition, whatever it might be. Incidentally filming it and uploading the footage costs next to nothing in comparison, isn't expected to drive revenue compared to the live attendance, and it doesn't make much difference to the viewers if the footage is terrible. Shitty quality Feynman lectures is still watching Feynman lecture. It was really cool, for a recent example, that somebody found and uploaded phone footage of Caitlin Clark's fabled scrimmage against the Iowa men's team from however many years ago. Nobody cares about the quality of the video or who filmed it. Likely nobody subscribed to whatever channel it first ended up on, but how cares? People who wanted to see a rare real world event would still have been able to find it and it cost nothing to the person who pulled out a phone and turned it on while that event was happening.
Virtually all of the content I watch on youtube does not fall into this category. The content I watch is a mixture of raw footage, a guy speaking to a camera with minimal editing for 10 minutes (think Rick Beato, for those who know him), edited down footage of people working (pool cleaning guys, chefs, etc) or people playing music.
Frankly I wouldn't care at all if all of your over-produced thumbnail-bait disappeared overnight.
This is just a great example of people who aren't in content creation fundamentally not understanding the ecosystem.
This isn't about "over-produced thumbnail-bait". This is about all high-quality media.
You mention Rick Beato. Do you really think Rick Beato sits down behind his laptop to edit his own videos? He has nearly 6 million subscribers and produces around 10 long-form videos per month. He has at the very least an editor (probably full-time) and a thumbnail designer (part-time), and I assume also a manager who sets up brand deals and contacts musicians for his interviews. He also records his videos on expensive cameras inside his well-lit studio, which also isn't cheap. It's very difficult to tell how much YouTube channels generate but I wouldn't be surprised if the Rick Beato channel is at this point a >$20K/month operation.
Edit: Also, do you really think Rick Beato making "The Secret Weapon Behind Dr Dre" or "The Real Reason Music is Getting Worse" is not clickbait? It's just clickbait, but for people like you. Part of good advertising is making people feel like they're not even being sold anything.
Indeed. Even streamers who just speak to the camera and play video games have a team of multiple people behind them, which some streamers discuss the economics of openly.
I think the problem is that the "act" of a lot of streamers and content creators is that they are relatable, in the sense that, part of watching a video game streamer is the appeal of, he's just a guy like me playing games in his bedroom. The problem is that this is all an act, or kayfabe as they would call it in wrestling. But it's an act so good that unlike wrestling, which everyone knows is fake, most people that are not at least adjacent to the content industry genuinely have no idea.
It's a promising system, and I'd probably use it over a non-federated video hosting system if I wanted to run a video hosting site of some kind.
Yet it's currently hard to find a real usecase for it, since neither the content you want nor audience is there on PeerTube at the moment. If you're interested in open source software or data privacy you might find something here or there, but topics like gaming, music, sports or movies are very much underserved on the platform at the moment, and get almost no attention from viewers.
For example, I recently did a test search and found a let's play for the Legend of Zelda: The Wind Waker. The videos had something like 3-5 views on PeerTube, and about 10-15 times that on the creator's YouTube channel.
It's the same issue as on Mastodon and Lemmy to be honest, except exaggerated. If the majority of topics aren't well represented on these platforms, then the general public won't use them. And if the general public won't use them, then the creators that would bring the general public over won't use them either.
They need to figure out a way to encourage people outside of the 'hardcore tech nerd raised on Usenet' audience to use these platforms.
You don't need (or likely even want, c.f. "eternal September") the general public. You just need your discussion group. e.g. if you want discussion of mathematics from world renowned experts like Terence Tao, you would use Mastodon.
Creators get 60% of youtube's ad revenue from youtube.
What does Peertube pay?
There is your answer. If people want good stuff, there needs to be money flowing to the source of it. The internet desperately needs to shed this "everything good is totally free" mindset, because what it actually manifests as is "I love taking without the requirement of giving".
Online video sharing doesn't have to exclusively mean professional "creators" who make content with hollywood-like budgets and expect massive returns. There are 100+ million accounts regularly uploading on Youtube and only around 2-3 million of them are in the partner program. The overwhelming majority get nothing.
The problem is that all of those accounts that don't earn money don't earn money because they get no views, because they make videos no one wants to watch. I don't know the exact statistics but a simple Google search says that 3% of videos on YouTube get 95% of the views. Remove the top 3% of creators, you remove 95% of views.
The top channels get all the views because they're the only ones making videos people want to watch, and they're monetized because making such content is really, really expensive.
The problem is that beyond creators with "hollywood-like budgets", even just making 1 good video a week is a full-time job. Most creators are not looking to get rich or get massive returns, they just want to survive and pay rent. Which means any channel of any value has to be able to generate at least few thousand dollars month.
What an absolutely bizarre thing to write in response to a link to a completely free software project with 541 contributors. Here you have hundreds of people who are exactly giving away highly skilled work for free.
The matter of compensation or donation can be handled completely separately. Creators can be supported on other platforms like Liberapay, Patreon, Kofi, and many creators are supported that way.
If we are talking about clickbait and making money from getting unwanted ads in people's faces, no thank you we don't need more of that.
About as likely as opening a grocery store where people can pay through voluntary donations.
I'm a professional YouTuber. The problem with a "donation" system is that, unlike something like tweets or even blog posts which are either free or low-cost to produce, high-quality video is really. expensive. to produce. And people just will not pay if they don't have to.
A good 20-minute video can easily cost 40 man-hours of high-skilled labor to produce. That is, a whole week of labor. And that's not counting expensive equipment, software, licenses, etc.
I cannot run a business on people deciding to give me money for nothing out of the goodness of their heart. And I am still a one-person business, imagine having 5 full time employees. Even YouTubers with millions of subscribers and mature audiences with disposable income often struggle to clear like $5K/month on Patreon. Which, for a multi-person business, is simply not enough. Meanwhile, that same creator might be pulling $20K/month through ads and a similar amount through sponsorships.
YouTube is more similar to Netflix and HBO than Twitter or Reddit. Yes, in theory anyone can upload to YouTube, but the majority of content that is actually watched is at this point produced by full-time creators, some of which are solo self-employed while others are at this point running whole media production companies. And those are the people you need to make a service succeed.
No one donates money. It doesn't happen. Conversion rates across the board are around 1%. And then of those donations, most are the lowest tier/lowest increment.
It's the most annoying and persistent counterpoint brought up in these discussions, but it has no grounding in reality. The most popular contingent of viewers are ad-supported, close behind are ad-blocking, then the last 5% are your subscribers and donators.
Counter example: I supported and still support a little a few great creators. So "no one" is already wrong. It does happen. It might not amount to a high monthly salary. Most likely not. That's a point you can reasonably make, but you can only wrongly claim, that no one donates.
that works for people you regularly watch, but what about the people that put out the rare random great video. or a video on a topic when you're trying to fix something. People dont subscribe to those patreons, and thus those kind of creators rely on ad revenue.
Not really sure how people need to be explained this, but for whatever reason, this most basic of information is seemingly skipped over. Even if peertube wants to pay 65%, that's just a bigger percentage of nothing.
Has it normalized? When I first tried Lemmy it was mostly communists talking about communism. Then after some Reddit drama it seemed to be a bunch of people complaining about Reddit.
I generally like smaller sites, but those topics weren’t exactly engaging for me.
I got banned from some community for pointing out how shitty Soviet Union was in WW2, but learned to avoid that instance from that. It's a "federation", so you get all kinds.
I’ve been a regular lemmy user for a few years now and it’s gotten better. The communists (and fascist) platforms have been de-federated from the major platforms. It’s still full of Reddit complaining from ex redditors. I don’t think that will change.
My login server is lemmy.world, so if you sign up with something else ymmv.
FOSS server software shouldn't be seen as a platform. It should be seen as software that can be used to create a platform. Federation makes it technically a platform but just barely. Mastodon is barely a platform - mastodon.social is, and kolektiva is a different one.
PeerTube is software you could use to make a video streaming website like Nebula.
To me the ideal use of PeerTube would be if studios adopted it as their publishing platform. Publish to their instance, syndicated globally. But, they are so hardcore on licensing that they will never adopt a platform that doesn't have complete control over where their media is distributed. The lack of a method for monetizing videos on PeerTube is also like the black mark for a video platform. But, the maintainers of PeerTube are ideologically opposed to monetization lest the toxin of advertisements taint the platform.
The legal landscape of media publishing is filled with antiquated deals from broadcast days for regional control. That has changed marginally with the adoption of streaming.
I agree this is a real issue, however hopefully a solution is that creators will upload their videos to both sites (ie YouTube is their primary but also upload to peertube at the same time) which is pretty easy to do and eventually a site like peer tube might reach that critical mass with enough content
I am currently recording tutorial videos for an open source project. It's produced fully with Foss software (on Linux, obs, kdenlive) and about an open source project, so I wanted to host it with peertube (though YouTube might be used later on for its network effect, it was easier to publish with peertube as yt required an video of me and my ID).
It's going fine until now. I don't host peertube myself though, I use an existing instance, and embed the videos in the website.
It was a really good experience, so I'll continue that way.
PeerTube has some interesting technology with the P2P sharing between users who watch at the same time. But with these kind of projects I think there are unfortunately social factors that impact their success as well as technical factors.
It's one thing to put a <video> element on a HTML page (or implement video over webtorrent), it's quite another to make people actually watch it instead of their TikTok feed.
The problem is that YouTube isn't just a video hosting platform. We have many of those. The problem is that YouTube is a business platform that lets you makes money from your business, as long as your business is mainly comprised of publishing videos. No amount of open-source software quality can replicate thousands of dollars of ad money flowing into your pocket. It's like making a 3D-printable plan of an Indian restaurant, it can't ever become an actual Indian restaurant.
Small or hobby creators, who aren't making money anyway, could use small platforms - but then they forfeit their chance to ever become big and get that money - at best they could become big and not get that money.
I am still a bit upset that I got banned without even a warning. I tried to adhere to policies and figured if anything was wrong, I'd get a warning at least, and then I'd know better what the limits are. Unfortunately there is little recourse and even less feedback.
Even more annoying is that it terminates your YouTube account entirely, so now I can't even login to use it. And I was a premium subscriber, too!
The best thing about YouTube is their agreements with rights holders to allow music and revenue sharing easily, which makes it very simple for creators and remixers etc to not get their stuff removed via DMCA.
Youtube's biggest threat ever died in the cradle because they foolishly thought users would volunteer money to them.
No one with capital and capability looks at youtube, looks at youtube's audience, and says "Yeah, 30-40% ad-blocking and 4.5% paying for premium, these are the people I want to build services for!".
Those ad-blocked viewers are important, which is why YT doesn't actually crack down on them.
Those are the people who will happily go to an alternative product. And while that product might start as a pirate YouTube, the one that nabs 30% of YT's traffic can certainly make a pivot to legit. If you're a content creator whose audience is mostly in that group, you're likely to start posting content directly on the competitor's site.
I'm guessing OP had their account banned for using a tool like yt-dl too aggressively. Then again, doing that does give a warning.
Youtube does crack down on them, all the time. Why do you think they are "important"? What are they contributing, and to whom? How does Google benefit?
They half-ass crack down on them. Not even that, it's dime-assed crackdown at best. You get that little "experiencing issues?" note that the bottom of the screen (which goes away after a few seconds), and an occasional 3-5s delay before video starts.
I explained exactly why I think they are important in that entire paragraph. And the evidence I'm right is the fact that YouTube could trivially prevent ad-blockers tomorrow, but they don't. They've tried it and quickly rolled back the changes. Presumably they lost a lot more audience than expected.
Would be pretty incredible to see decentralized federated media individual accounts and aggregators implement the x402 payment protocol (https://x402.org) as a way for creators to get paid, and thus continue to create.
Im envisioning a spotify replacement. You could pay for your streams directly to artists or platform the artist hosts on. Allowing for a more free market of creators and consumers.
The 'Explore' part, would basically just be like Mastadon or Bluesky
I like the idea of all of these federated services but why does the UX always feel like an afterthought when it is the most important factor for adoption?
Same reason why the Linux desktop often suffers on the UX/UX front: people naturally drawn to these projects tend to lean heavily technical, and highly technical circles have a bad habit of driving out less technical contributors through devaluation of their work and lack of agency within the project among other issues.
That sort of work also tends to be less well-compensated than that of SWEs which makes it more important to be paid for work (which most FOSS project cannot do).
UX work is often also a lot heavier and more subjective than the plumbing.
I might open a pull request to support some new video code, and that might only require a few dozen lines over a few files. That's easy to review, and it either works or it doesn't. Worst case they say "our convention is to register codecs as a subclass of X class, but you subclassed Y class" or something equally straightforward.
Let's say instead I wanted to change the workflow to register an account. Now I'm changing a bunch of JavaScript, CSS, templates, I'm adding pages, and I also need to update the backend. Even if someone is that into frontend work, it might take forever to even get reviewed by the maintainers because it's a massive PR.
Plus, now we've moved into subjectivity land: "I'm used to the old workflow," (because they designed it) "The last one was really easy" (for an engineer), "I think we should focus on the backend before we work on the UI," "I don't like this font because the license isn't free as in freedom" etc.
Even if you just mockup something on Figma or whatever, unless you're a maintainer it's probably going to just get ignored as a feature request. Because there's also the psychological aspect of basically being told that the UI you wrote is implicitly bad, if you're the maintainer reviewing the mockup.
Is it possible to just vaguely gesture at everything?
The spacing of every component feels wrong, the font choices are off, the text is too small, there is way too much white space, the "other video" section looks like its just jammed off to the side. The overall feel of the website is very amateurish.
Yeah, it's pretty simple. When I go to YouTube.com, I have access to all of the videos on that platform, sorted based on what I'm subscribed to and other things like what I watch. The first thing I see are videos. I'm off to the races.
When I go to https://joinpeertube.org, I'm met with a double hero section that tells me about PeerTube, which is ultimately meaningless to 99% of the population.
When I get to actual content on that page, it's not an aggregate of all of the most popular videos across the federation, it's a description of the types of videos you can find on federated sites with links to the sites and not video embeds. You're telling me on the front page that I have to do legwork to find the videos I want to watch. You're already not competitive. You already lose.
Creators go where users go. If you don't build the platform to attract users, you will not get the volume of content that is required to hold people's attention. There's a reason why people come to YouTube, Reddit, Hacker News, Reels, etc. There are almost no clicks between the user and the content, and the content is plentiful.
Every time I try to use PeerTube, I have to try to find where to find the videos. As someone who's been chronically online since 1995, it's not that big of a deal. I can find them eventually. But that UX sucks, even for me, so it's probably utterly untenable for the vast majority of casual users.
You are trying to compete with slot machines by inventing a machine that makes the user read a bunch of stuff between each pull of the lever. It's not super difficult to see why that is a competitive disadvantage.
And the thing is that you don't even necessarily need to make a new slot machine to compete with the old slot machine. A lot of people hate the slot machine-ness of the old slot machine. They hit a button on their Chrome extension/Greasemonkey remote to turn off the flashing lights and loud attention-grabbing sounds and whatnot. So, if your new machine doesn't have those, maybe that's all for the better. Maybe your new machine gives players more control over how they play, and doesn't try to trick them into never getting up to get some water or go to the bathroom or whatever. Maybe there's no jackpot, just a chill or educational time. Maybe you get rid of the randomness of the outcomes, so that it's easier for people to just find what they're looking for. I dunno. There are a lot of ways it could go.
But, boy, I do know this: when I sit down, I better be able to just pull the lever and start.
You say that you're genuinely interested, but chances are that any given maintainer is not. Willingness to actually listen to UI/UX critique is what separates the Blenders from the GIMPs.
They can't shut down the service because there is no single service. They can go after individual servers, and that is fine. The admin is responsible for what happens on their server.
Why would an admin run a server if they might have the feds knocking at their door? Sure, people might run nodes that host only their content, but they sure are disincentivized from running any sort of shared service.
This is the same problem as TOR exit nodes and why 3 letter agencies run most of them.
This is the same problem as why an admin would run a forum if the feds might knock at the door, or why an admin would run a website about cats if the feds might knock at the door. It's an overblown fear.
Someone is still hosting the content and paying for resources just like with every other service distributed or not so it doesn't really add anything new to the equation.
Personally, I find the lack of videos to watch on PeerTube a huge plus. I tremendously reduced my weekly video watching time and I don't feel like missing out on something important. My favorite instance is makertube.net, but I visit few others too.
Last time I tried it the federation was whitelist based, that is you could only follow people on instances added by the admin of your instance. This made content discovery difficult.
1. Chunk one inside a YT video
2. Chunk two inside a TikTok video
3. Chunk three on an X thread
And then just post the manifest somewhere that can be read by a client, that then pulls the data in (video, doc, anything)
Obv, not meant for speed or good UX, but if we’re going down the route of decentralization, we can probably leverage social platforms to host chunks of data.
If you only seed videos you have full legal rights to (creative commons [as long as you follow the license terms properly], public domain, or videos you personally created yourself, therefore own all rights to outright), then where's the worry? If you choose to seed copyrighted videos, well then that's all on you to handle the legality of (or lack thereof) I'd suppose... :shrug:
I think people who don't make videos for a living severely underestimate how expensive it is to produce high-quality videos people want to watch. This isn't like writing a tweet or even posting a picture on Instagram. Even a decent 20-minute video can easily take 40 man-hours of high-skilled labor.
I have a pretty small channel (~100K subscribers) with no employees and relatively low upkeep costs (a few hundred dollars a month), and even I could not make this work if I didn't get at least $500-$1,000 per video on average, since it just takes so much time and money.
Most channels with more than a million subscribers are likely founders working 60-80 hour weeks with multiple full-time employees supporting them. You cannot do that in the hopes of viewers donating $5 here and there.
And yes, there are people who make content for free - most of them fail to hit a hundred views per video. And the difference between a million views and a hundred is 10,000x. You cannot create a platform without big users.
I think any real competitor to YouTube nowadays would have to be backed by a big corporation that can pay big creators million-dollar deals to make the switch. Otherwise it's just dead in the water.
Nobody is going to go to OP's personal site to watch videos. They are going to fire up YT and eat what the algorithm feeds them.
The reason PeerTube and Nebula are important is it provides the potential for a true alternative destination for people looking for videos. Once these platforms have an enough content to draw an audience naturally, then content creators will be able to survive a post-YT world.
For people like the OP, it's probably best to follow the model video games do with DRM. Post on YT first, to get the ad revenue, then repost on other platforms after some time to build up an alternative subscriber base. Presumably, in-video sponsorships will pay for these views as well, even if there's no direct ad-sense like revenue model.
Unfortunately, I agree. It's not the algorithm for me, though. Rather, it's the capabilities of the platform. I use the cast feature almost exclusively. I rarely watch a video on a computer screen and never on a mobile device. YouTube's casting feature is constantly broken, but it's the only thing that even barely works. I have no idea how many others see it this way, but I don't think I'm particularly distinct.
I've been following https://github.com/futo-org/fcast for a bit, but it doesn't really have a viable receiver implementation that I know of.
People have been following this strategy of creating their own mini-brands for years and have their own following. YT doesn't even have all of the their content, and YT is just one lead gen channel. Frankly, Ad Revenue from YT is pitiful, and it's an open secret the real money is made as I've described (although it is a long term play).
I don't disagree with you about PeerTube and the like, but it is a two-sided marketplace and you need to prime both sides of that pump (content creators and viewers).
disrupting youtube is super hard, you basically need to bring your own audience from something else to do it, or have a platform already existing that you expand into the us.
You need to build a product so good that my statement above sounds INSANE. Not just “I think he’s wrong” but “dude absolutely no way. Everyone will want this. Are you stupid?”
And this is not that product.
Edit: yeah. I was curious so I went searching for ASMR videos. The default search brought some (terrible-looking) ones up, but half of them were in French? I sorted by views instead, and even though I literally only searched for “ASMR”, there were no longer any ASMR videos near the top of the results. For something trying to compete with YouTube, this is a very mid experience. Nobody is going to waste time migrating.
Edit: Of course, you do need to have enough demand/scale to make it worth your while, but that will depend on your audience size and how engaged/invested they are in your content AND you personally to an extent. Perhaps be creative and start out with small experiments. Not too hard with LLMs nowadays.
That one is likely the best use case while one monetizes on YT waiting for FreeTube to gain more popularity. Worth also for keeping a safer online accessible backup in case things go south with the YT channel being taken down for any reason, be it bogus copyright claims or else. What I'm not sure of though is how long until Google changes YT rules to disallow linking or even mentioning competing, or perceived as such, services. Companies always do that: I'm a Ebay user since 2008, 100% feedback both as seller and customer, hundreds of positives not a single negative or neutral in 18 years, but a while ago Ebay in their infinite wisdom blocked a listing of mine because I added the links of the documentation needed to use the device I was selling; no way to appeal successfully or have it restored, they evidently either used a monkey or AI to detect what they identified as an attempt to contact the customer outside of Ebay, for a €30 item nonetheless. Years ago they didn't enforce such idiotic limitations, so I wouldn't put any trust on YT to remain consistent with their current rules.
The point being that building a production company to produce videos is a known thing, Peertube is a distribution network, and historically this is a remarkable mirror of 'independent' theaters and 'studio owned' theaters. It was a characteristic of that time that the big studios would use their monoply power to force small studios to give them their work at a discount that allowed the studio to get most of the income. They made it just enough that the small studios didn't feel motivated to build a competitive system.
When I read your comment it struck me that perhaps "$500 - $1000 average per video" was the number Google has determined to be 'just enough'.
if we could have less working hours or cheaper rent or less expensive bills more people could do hobby stuff again ofc. but right now is tricky for that
e.g. this thread. Here you have people making software for themselves to host their own videos without being beholden to the likes of Google. Absolutely nothing to do with OP. So why is OP criticising them? Where in the README does this free software project discuss monetization (other than mentioning it's ad-free)? Why is the topic even slightly germane?
Nope, there are still people doing this stuff to share what they are excited about, and they will continue to be people like that.
Economy has nothing to do with this — as mentioned, a lot of this comes out of university students and low rung staff, and they were never best paid.
As a computer user I see that as the main advantage
No third party intermediary
No advertising
Computer users need peer-to-peer options for sharing video with each other that do not use third party advertising companies, e.g., posing as "search engine" or "social media", to transfer the bits
Whether PeerTube works well, I do not know. I know that overlay networks I have tested work well enough
...because they're directly tied to YouTube own revenue.
As someone who creates a fair bit of content, and am fortunate enough not to have to worry about the revenue from that, I deliberately try to minimize monetization because it ultimately becomes the main driving force behind your content creation.
Monetization as the only model for content creation leads to an incredibly safe and boring world while simultaneously meaning every piece of content you interact with is trying to extract money from you the viewer.
If I were to self-host my videos or put it on PeerTube if I wanted anyone to see it I would actively have to go out and promote it myself. YouTube does that for me.
If a channel has 100 subscribers - (except if it's a brand new channel) - it's because people saw the videos and decided, no, I don't want to see this, I'm not going to subscribe.
Put all of those people on a platform together, you will just end up with a platform with more creators than viewers.
I think people should be more aware of the perverse incentive of YouTubers saying, "my guaranteed source of income is very little and unstable guys, I need you to also subscribe to my patreon" where - could YouTubers perhaps have a reason to act like their ad revenue is very little? In my experience, while ad revenue isn't great, for any decent-size YouTuber its still enough to live on and in any case it always stays a significant income stream.
I have the most popular NSFW LoRA (actually a LoKR but whatever) for at least one major text to image model on CivitAI.
Once it blew up I made a Patreon, maybe 6 months ago? I get $50 a month from it. I doubt that even covers my electricity costs for training.
Podcasts and videos do have the advantage of being able to ask for people to donate with every podcast/video, but people just aren’t inclined to give their money away when they don’t have to. It’s a rare trait.
[1] - https://kk.org/thetechnium/1000-true-fans/
If a new incumbent can raise some money, offer creators some money and a path to a higher cut than their competitors, they can win big.
What I want from such a platform is authenticity... and curation.
I get your point, but many of them fail to hit some hundreds of views due in large part to all of the large, professional channels that are spending hundreds of man hours as week producing content.
If the production was less professional do you think total viewership hours would drop significantly, or would it be distributed across more channels?
Well, there's your problem.
You want the numbers that come from mass consumption, which means catering to the lowest common denominator thus producing shit with gold plating while then complain the gold plating is bloody expensive.
Some people just are knowledgeable and want to share with the rest of us mortals like say someone like Terrence Tao. Putting someone like him on "YouTube" is a goddamn travesty. We need an alternative and yes, you won't make money and no, it's not for you then.
You make non interesting 20’ YT video? Well too bad your 80 labor hours & equipment time are lost.
Even if you count TikTok's higher average watch time per user, YouTube's broader demographic more than makes up for it.
Not bare breasts. Cleavage. Nearly all of Pamela Anderson's notable body of work would need to be censored to avoid risking loss of that precious, precious monetization. It's like fucking Iran.
And of course you can't say "die", "kill", "suicide", etc. You have to talk like a parody of 80s cartoon censorship—literally. (The neologism "unalive" came from Deadpool in an animated series called Ultimate Spider-Man, who realized he was in an animated show but thought it was 80s Saturday morning fare and constantly minced his intent to kill by saying he was going to "unalive" his target.)
Monetization has had a chilling effect on the kind of content people put on YouTube. I do not mourn its lack, at least on alternative video platforms.
High quality videos just cost a lot of money and labor to produce. There is simply no way around this. Any platform which doesn't let creators monetize effectively will be stuck with what people produce in their free time. Which will essentially always be worse, because the competitors will have creators with actual budgets and time to work.
In fact, I'd expect the highest quality videos to have a relatively low viewership. Most people seem to want Mr Beast or whatever.
[0] https://youtube.com/watch?v=WTEZjR5aNjw&list=PLoaXcYRr65txn8...
Clickbait is not just big red arrows and "OMG" in the title. It certainly can be, for some demographics. For other demographics, clickbait can be a video titled "The Theorem That Changed Math Forever" and a blurred out formula in the thumbnail.
If you ever saw a video and just instantly had the urge of, "I have to see this", you successfully got clickbaited. If you dislike constant sound effects and transitions and just want to see someone speak - a lot of adult audiences feel the same way, which is why many big channels deliberately produce content in that way. It's still a similarly skilled editor who probably could make overproduced content if they wanted to - they're just making the choice to make the video more relaxed.
Decentralized system rely heavily on how much you trust other humans, I do not, so I hear them.say Decentralized and I run.
The cost of creating and editing videos going to come way down, there's already ways to do it in the past few years.
the fundamental issue a lot of people here don't seem to get is that high quality videos that people want to watch are expensive to create. Besides the huge amount of high-skill labor, there's also just production costs, software, equipment, upkeep, etc.
At the very least, ignoring all other costs, a single person making good videos somewhat regularly is a full-time job. People who make entertainment also need to eat and pay rent, the money has to come from somewhere.
As a video watcher, the main issue I have with YouTube is the presence of monetization.
Good examples of more or less "free" content that fits PeerTube are cited in other comments, though. Conference footage, MIT OCW, archival footage of any kind of live event. Productions where the work is in putting on the event in the first place. Holding the conference, creating a course, putting on some kind of skateboarding competition, whatever it might be. Incidentally filming it and uploading the footage costs next to nothing in comparison, isn't expected to drive revenue compared to the live attendance, and it doesn't make much difference to the viewers if the footage is terrible. Shitty quality Feynman lectures is still watching Feynman lecture. It was really cool, for a recent example, that somebody found and uploaded phone footage of Caitlin Clark's fabled scrimmage against the Iowa men's team from however many years ago. Nobody cares about the quality of the video or who filmed it. Likely nobody subscribed to whatever channel it first ended up on, but how cares? People who wanted to see a rare real world event would still have been able to find it and it cost nothing to the person who pulled out a phone and turned it on while that event was happening.
Frankly I wouldn't care at all if all of your over-produced thumbnail-bait disappeared overnight.
This isn't about "over-produced thumbnail-bait". This is about all high-quality media.
You mention Rick Beato. Do you really think Rick Beato sits down behind his laptop to edit his own videos? He has nearly 6 million subscribers and produces around 10 long-form videos per month. He has at the very least an editor (probably full-time) and a thumbnail designer (part-time), and I assume also a manager who sets up brand deals and contacts musicians for his interviews. He also records his videos on expensive cameras inside his well-lit studio, which also isn't cheap. It's very difficult to tell how much YouTube channels generate but I wouldn't be surprised if the Rick Beato channel is at this point a >$20K/month operation.
Edit: Also, do you really think Rick Beato making "The Secret Weapon Behind Dr Dre" or "The Real Reason Music is Getting Worse" is not clickbait? It's just clickbait, but for people like you. Part of good advertising is making people feel like they're not even being sold anything.
Yet it's currently hard to find a real usecase for it, since neither the content you want nor audience is there on PeerTube at the moment. If you're interested in open source software or data privacy you might find something here or there, but topics like gaming, music, sports or movies are very much underserved on the platform at the moment, and get almost no attention from viewers.
For example, I recently did a test search and found a let's play for the Legend of Zelda: The Wind Waker. The videos had something like 3-5 views on PeerTube, and about 10-15 times that on the creator's YouTube channel.
It's the same issue as on Mastodon and Lemmy to be honest, except exaggerated. If the majority of topics aren't well represented on these platforms, then the general public won't use them. And if the general public won't use them, then the creators that would bring the general public over won't use them either.
They need to figure out a way to encourage people outside of the 'hardcore tech nerd raised on Usenet' audience to use these platforms.
What does Peertube pay?
There is your answer. If people want good stuff, there needs to be money flowing to the source of it. The internet desperately needs to shed this "everything good is totally free" mindset, because what it actually manifests as is "I love taking without the requirement of giving".
The top channels get all the views because they're the only ones making videos people want to watch, and they're monetized because making such content is really, really expensive.
The problem is that beyond creators with "hollywood-like budgets", even just making 1 good video a week is a full-time job. Most creators are not looking to get rich or get massive returns, they just want to survive and pay rent. Which means any channel of any value has to be able to generate at least few thousand dollars month.
If we are talking about clickbait and making money from getting unwanted ads in people's faces, no thank you we don't need more of that.
I'm a professional YouTuber. The problem with a "donation" system is that, unlike something like tweets or even blog posts which are either free or low-cost to produce, high-quality video is really. expensive. to produce. And people just will not pay if they don't have to.
A good 20-minute video can easily cost 40 man-hours of high-skilled labor to produce. That is, a whole week of labor. And that's not counting expensive equipment, software, licenses, etc.
I cannot run a business on people deciding to give me money for nothing out of the goodness of their heart. And I am still a one-person business, imagine having 5 full time employees. Even YouTubers with millions of subscribers and mature audiences with disposable income often struggle to clear like $5K/month on Patreon. Which, for a multi-person business, is simply not enough. Meanwhile, that same creator might be pulling $20K/month through ads and a similar amount through sponsorships.
YouTube is more similar to Netflix and HBO than Twitter or Reddit. Yes, in theory anyone can upload to YouTube, but the majority of content that is actually watched is at this point produced by full-time creators, some of which are solo self-employed while others are at this point running whole media production companies. And those are the people you need to make a service succeed.
It's the most annoying and persistent counterpoint brought up in these discussions, but it has no grounding in reality. The most popular contingent of viewers are ad-supported, close behind are ad-blocking, then the last 5% are your subscribers and donators.
(I deem periodic support as donations.)
I generally like smaller sites, but those topics weren’t exactly engaging for me.
There's discussion on all topics these days.
My login server is lemmy.world, so if you sign up with something else ymmv.
PeerTube is software you could use to make a video streaming website like Nebula.
The legal landscape of media publishing is filled with antiquated deals from broadcast days for regional control. That has changed marginally with the adoption of streaming.
https://github.com/Chocobozzz/PeerTube/issues/1586#issuecomm...
It was a really good experience, so I'll continue that way.
If you want to check out the videos: https://www.asfaload.com/videos/
It's one thing to put a <video> element on a HTML page (or implement video over webtorrent), it's quite another to make people actually watch it instead of their TikTok feed.
Small or hobby creators, who aren't making money anyway, could use small platforms - but then they forfeit their chance to ever become big and get that money - at best they could become big and not get that money.
Even more annoying is that it terminates your YouTube account entirely, so now I can't even login to use it. And I was a premium subscriber, too!
The best thing about YouTube is their agreements with rights holders to allow music and revenue sharing easily, which makes it very simple for creators and remixers etc to not get their stuff removed via DMCA.
Youtube's biggest threat ever died in the cradle because they foolishly thought users would volunteer money to them.
No one with capital and capability looks at youtube, looks at youtube's audience, and says "Yeah, 30-40% ad-blocking and 4.5% paying for premium, these are the people I want to build services for!".
Those are the people who will happily go to an alternative product. And while that product might start as a pirate YouTube, the one that nabs 30% of YT's traffic can certainly make a pivot to legit. If you're a content creator whose audience is mostly in that group, you're likely to start posting content directly on the competitor's site.
I'm guessing OP had their account banned for using a tool like yt-dl too aggressively. Then again, doing that does give a warning.
I explained exactly why I think they are important in that entire paragraph. And the evidence I'm right is the fact that YouTube could trivially prevent ad-blockers tomorrow, but they don't. They've tried it and quickly rolled back the changes. Presumably they lost a lot more audience than expected.
Im envisioning a spotify replacement. You could pay for your streams directly to artists or platform the artist hosts on. Allowing for a more free market of creators and consumers.
The 'Explore' part, would basically just be like Mastadon or Bluesky
That sort of work also tends to be less well-compensated than that of SWEs which makes it more important to be paid for work (which most FOSS project cannot do).
I might open a pull request to support some new video code, and that might only require a few dozen lines over a few files. That's easy to review, and it either works or it doesn't. Worst case they say "our convention is to register codecs as a subclass of X class, but you subclassed Y class" or something equally straightforward.
Let's say instead I wanted to change the workflow to register an account. Now I'm changing a bunch of JavaScript, CSS, templates, I'm adding pages, and I also need to update the backend. Even if someone is that into frontend work, it might take forever to even get reviewed by the maintainers because it's a massive PR.
Plus, now we've moved into subjectivity land: "I'm used to the old workflow," (because they designed it) "The last one was really easy" (for an engineer), "I think we should focus on the backend before we work on the UI," "I don't like this font because the license isn't free as in freedom" etc.
Even if you just mockup something on Figma or whatever, unless you're a maintainer it's probably going to just get ignored as a feature request. Because there's also the psychological aspect of basically being told that the UI you wrote is implicitly bad, if you're the maintainer reviewing the mockup.
The spacing of every component feels wrong, the font choices are off, the text is too small, there is way too much white space, the "other video" section looks like its just jammed off to the side. The overall feel of the website is very amateurish.
When I go to https://joinpeertube.org, I'm met with a double hero section that tells me about PeerTube, which is ultimately meaningless to 99% of the population.
When I get to actual content on that page, it's not an aggregate of all of the most popular videos across the federation, it's a description of the types of videos you can find on federated sites with links to the sites and not video embeds. You're telling me on the front page that I have to do legwork to find the videos I want to watch. You're already not competitive. You already lose.
Creators go where users go. If you don't build the platform to attract users, you will not get the volume of content that is required to hold people's attention. There's a reason why people come to YouTube, Reddit, Hacker News, Reels, etc. There are almost no clicks between the user and the content, and the content is plentiful.
Every time I try to use PeerTube, I have to try to find where to find the videos. As someone who's been chronically online since 1995, it's not that big of a deal. I can find them eventually. But that UX sucks, even for me, so it's probably utterly untenable for the vast majority of casual users.
You are trying to compete with slot machines by inventing a machine that makes the user read a bunch of stuff between each pull of the lever. It's not super difficult to see why that is a competitive disadvantage.
But, boy, I do know this: when I sit down, I better be able to just pull the lever and start.
You say that you're genuinely interested, but chances are that any given maintainer is not. Willingness to actually listen to UI/UX critique is what separates the Blenders from the GIMPs.
Edit: in the past
This is the same problem as TOR exit nodes and why 3 letter agencies run most of them.
believe it or not, YT too gets a crapload of copyrighted content uploaded hourly yet they exist
1. Chunk one inside a YT video 2. Chunk two inside a TikTok video 3. Chunk three on an X thread
And then just post the manifest somewhere that can be read by a client, that then pulls the data in (video, doc, anything)
Obv, not meant for speed or good UX, but if we’re going down the route of decentralization, we can probably leverage social platforms to host chunks of data.
PearTube (PoireTube) would just have the Fox News clips.
same situation that bitorrent found itself in
https://docs.joinpeertube.org/use/create-upload-video#publis...
https://docs.joinpeertube.org/admin/configuration#live-strea...
I designed it in order to stream videos and get paid without worrying about getting deplatformed
Two weeks ago it was covered in a respected security publication: https://www.helpnetsecurity.com/2026/06/19/safecloud-browser...
It's coming out soon, but if you're adventurous, you can try it on GitHub already.
Edit: I posted it on HN right now as https://news.ycombinator.com/item?id=48763565