Yserver: A modern X11 server written in Rust

(github.com)

78 points | by Venn1 3 hours ago

15 comments

  • aleph_minus_one 44 minutes ago
    Concerning the name "Yserver": be aware that there also existed (the implementation is still available for download) the "Y Window System"

    > https://www.y-windows.org/

    by Mark Thomas as an experimental sucessor of the "X Window System" (its development has been cancelled for a long time; the latest release that is available on this website is from 2004).

    The German Wikipedia still mentions the "Y Window System":

    > https://de.wikipedia.org/w/index.php?title=X_Window_System&o...

  • simmonmt 1 hour ago
    This is pretty cool - especially that it's at the point where it can be used with a real window manager.

    I'm curious why multiple screens is considered legacy baggage and thus out of scope, given how common multiple monitor setups are these days. I also have zero familiarity with X internals, so don't know if multiple monitor support is a horror show that'd be miserable to support.

    • somat 1 hour ago
      I suspect(with out reading the source to find out) that screens are the traditional X11 screens as opposed to the modern xrandr combined screen.

      Traditionally each screen in an X11 setup was it's own separate thing with it's own separate frame buffer. While technically applications could move between screens, this depended on the application caring enough to do so. It had to maintain two(or more) mirrored windows(one per screen) and keep them all aligned. So realistically no application did this.

      The modern method of doing multi monitors on X11 involves one large virtual screen with each monitor assigned a section of it. This has downsides, for example; this is where the myth that X11 can't do mixed DPI setups comes from. But it has one huge massive overwhelming upside. The application does not have to be aware that there are multiple screens and multi monitor setups just work.

      • skeledrew 55 minutes ago
        Just did a quick `xrand -q` to confirm I'm doing multiple DPIs, etc (cuz laptop and external monitor) on a single screen with 0 issues. Unless the physical misalignment of the monitors, which reflects as a vertical jump when moving the mouse pointer across the virtual boundary, can be considered an issue.
      • winrid 1 hour ago
        The downside is your refresh rate is locked to the slowest monitor.
      • ltrever 1 hour ago
        Can you pls share smt on how to properly do multi dpi in X? It is hard to find and I struggle with it
        • ndiddy 43 minutes ago
          The mixed DPI support on X11 is just that each monitor provides a DPI attribute that applications can query. It's up to the application or the toolkit it uses to actually look at this attribute and scale itself properly. In practice, this means that only Qt software will have DPI awareness on multi-monitor setups, and it requires having the "QT_AUTO_SCREEN_SCALE_FACTOR=1" environment variable set for applications that don't explicitly opt into it.

          What most X11 users actually do is set the global DPI to that of the highest DPI monitor, and use xrandr to scale down the framebuffer of the lower DPI monitor, which "zooms it out". Note that this has performance and image quality implications. There's a guide on how to do this here: https://blog.summercat.com/configuring-mixed-dpi-monitors-wi...

        • Gigachad 39 minutes ago
          This + mixed refresh rate are the key selling points of Wayland.
          • simoncion 4 minutes ago
            Xorg does per-monitor DPI and per-monitor refresh rate. Debian probably never shipped a version that does, but it works fine on Gentoo Linux.

            I've tested per-monitor DPI before, and [0] mentions one way to do it. I tested per-monitor refresh just now. Using the xrandr CLI to set the refresh rate to 24.0 on my primary monitor and 60.0 on my secondary results in "cinematic" visuals on the primary monitor and "soap opera" visuals on the secondary.

            I'm currently using Windowmaker, but I see no reason why this wouldn't work with KDE.

            [0] <https://news.ycombinator.com/item?id=48533247>

    • chadgpt3 1 hour ago
      X screens are legacy. It used to be you could connect to a particular screen by number to open windows on that screen but the modern way to do it is to have one big virtual screen. X screens were like having a separate X server for each monitor, but with a single shared cursor and shared VRAM. You can see why that's an obsolete model.
      • simmonmt 1 hour ago
        Yep. When did virtual screens come in? My last full time experience with X was with Xsun in the early 2000s under Solaris. There was a shared cursor, I thought you could drag windows between monitors, but I also thought the DISPLAY variable was different for each (though I could be misremembering)
    • kwhat4 1 hour ago
      Probably because Xinerama[1] and then later RandR[2] were an afterthought.

      [1] https://en.wikipedia.org/wiki/Xinerama [2] https://xorg.freedesktop.org/archive/X11R7.5/doc/man/man1/xr...

  • Venn1 29 minutes ago
    I compiled it on Debian 13, and it does work XFCE4, but things are a bit squirrely until you disable the compositor. Sadly, no luck getting it to play nicely with LightDM. Ended up launching it from a TTY. This was on an AMD mini PC I had lying around the studio.
  • skeledrew 1 hour ago
    > dropping legacy baggage (multiple screens[...]

    Looked nice, but crossed it off as soon as I saw that, as I'm working on a project currently that uses many screens. Can't just call a thing legacy because you and the people you directly know aren't using it.

    • rmu09 1 hour ago
      Maybe they mean X11-screens. That are more or less independent screens, you can't move a window from one to the other for example.Emacs supports that somewhat with the "open new frame on display server" menu option, but usually, multiple screens are not very useful.

      Nowadays, multiple monitors present one big virtual framebuffer and only one logical X11 screen.

      • freehorse 30 minutes ago
        It is a niche feature, but it is still used eg when an application wants to have good control over a screen's frame buffer to display sth in an external monitor and minimise disturbances. I think it is fairly standard in psychophysics experiments, at least with some software. That's where I worked with such a ("zaphodsheads") setup.
    • wtallis 56 minutes ago
      I think X11 terminology may be causing some confusion. Refer to https://nouveau.freedesktop.org/MultiMonitorDesktop.html

      The normal, usable way to have multiple monitors for your X11 desktop environment is for them to all be combined into one logical screen that you can move windows around in, and that applications aware of the right extensions can discover the actual physical layout of the monitors that comprise the single logical screen. Multiple screens in that X11 sense is a far more obscure feature than simply supporting more than one physical monitor.

    • PunchyHamster 5 minutes ago
      X11 "screen" you normally work on is a single virtual one that stretches multiple monitors

      What they are talking about is supporting more than one of those, and from app's perspective they are completely separate (can't move windows between them).

      While I can see the use cases (say secondary screen only running single app) I never actually used that feature so it's understandable drop.

  • le-mark 1 hour ago
    I really wish people gave a damn about the “gui over the network” problem x11 solves. Wayland drops this use case entirely so we’re pretty much universally stuck with vnc. Microsoft rdp is a great solution for this in windows land.
    • nananana9 1 hour ago
      They drop this use-case, but still use sockets for IPC, so I still have to pretend I'm doing network programming, serialize my messages over the "network" and "flush the stream" (insanity) but don't actually get any of the benefits of this model.

      I genuinely wonder if they stopped to think why X11 has sockets or just blindly copied it over. Or are they unaware other forms of IPC exist, that don't require you to go through the kernel 13 times to send a byte to the other process?

      • mort96 1 hour ago
        What would you rather they use to communicate with the server? Message passing via shared memory?

        UNIX sockets are perfectly fine for IPC with small amounts of data, and is how everything in UNIX has always done it, network transparency or not. They provide a simple, efficient and reliable communication channel between two processes.

        • p-o 1 hour ago
          Wayland uses UNIX socket for message passing, but then offload most of the work to shared memory when the real work begins (GPU rendering). I just wanted to add some nuances that it's not as black and white as this comment made it seem.
          • mort96 1 hour ago
            Yeah, that’s correct; I implied it by only talking about sending small messages but it’s worth stating explicitly.
        • Findecanor 1 hour ago
          How about making the standard client library's API the interface, and have it hide whatever the system is actually using?

          A long time ago when I looked at designing a X11 replacement, that was my approach. AFAIK, only special X utilities used anything but Xlib anyway. And later I think this is what early revisions of Canonical's Mir did.

          • mort96 1 hour ago
            So .. still using sockets, but not documenting how the messages on the socket look? Why?
            • to11mtm 54 minutes ago
              If I had to guess, because then at least -hypothetically- easier to optimize for the 'local' case (depending on implementation, at least from my understanding of the POSIX/*nix paradigm, bending and breaking a bunch of rules possibly) by dropping in a different implementation.
              • mort96 50 minutes ago
                Optimise how? There already is only the local case in Wayland, pixel data is shared using shared memory which only works locally. Only small communication messages are sent via the socket. And the Wayland protocol also uses native endianness because, again, it only cares about the local case. It even sends file descriptors over the socket.

                So what would you do differently in an alternative client library?

                • to11mtm 45 minutes ago
                  > So what would you do differently in an alternative client library?

                  I should have better disclaimed my comment.... to be clear I don't know much about the graphics subject, I probably should have prefaced it with,

                  "I don't know anything about Wayland but as someone totally naieve on the subject but assuming someone else's assumption".

                  At least to me, even if it breaks the X11 model (Which is a shame, that was fun to play with back in the day) if they're doing it the way they are I'm guessing Chesterton's fence will come into play at one point or another.

          • dmytrish 59 minutes ago
            That's what wayland-client does.
        • nananana9 47 minutes ago
          Yes, command buffers over shared memory are the correct way to do this.

            1. You don't need to convert your discrete messages into a stream with size metadata, only for them to immediately be converted to a message on the other side.
            2. You don't need to jump into the kernel to copy over 20 bytes, only for the other side to jump into the kernel to copy it back.
            3. You don't need to deal with the "oh but what if my read returns half a message because this is a stream"
            4. You don't need to pretend you're doing network programming.
          
          Regardless, it's not that big of a deal - this is like my 73th biggest gripe with Wayland, I only mentioned it since GP was talking about network transparency.

          It's pretty representative of the project though - "We're doing things the way we've always done them, but slightly different. Now rewrite all your software to work with our thing. No, you cannot do global keyboard shortcuts or set window position. You don't like it? We're doing this for free, you cannot critique it."

          • mort96 42 minutes ago
            You don’t have to hit the kernel for 20 bytes. Buffer up all your commands and send them to the kernel with a single write(). The other side can then read them all (or however many fit in its receive buffer) with a single read(). The only real difference is that the memcpy happens in the kernel instead of the receiver and that the kernel provides a useful blocking mechanism by default so you don’t have to manage that in userspace code.

            You need some kind of serialisation either way. It can be as simple as “this message has the shape of this C struct”, but that’s the case whether you’re talking shared memory command buffers or sending data over a socket (and there are good arguments for and against in both cases).

            You’re right that you don’t need to deal with “oh I received half a message” when using shared memory command buffers, but that’s more a code complexity thing someone solves once in wayland-client and then nobody has to really think about it again. It’s not really a performance concern (because hopefully the rx buffer is large enough for it to happen rarely) or application code complexity concern.

            • nananana9 31 minutes ago
              Sure. But imagine some piece of exotic hardware, e.g. computer mouse, that reports its movement at 1000Hz.

              If the compositor wants to notify the client as soon as possible, it has to send 1000 messages per second. If you buffer them, you're wasting the hardware's potential, if you don't buffer, them you're doing 1000 write()s per second, which is... ugh.

              If you're literally going to design the protocol from scratch and require all existing software to deal with it, why not pick the IPC model that doesn't have this issue.

              • mort96 27 minutes ago
                Wait how do you solve that with shared memory command buffers? Don’t you need to involve the kernel to notify the receiver that you’ve written stuff to the command buffer?

                Or would the receiver spin in a tight loop on a memory load from some byte in shared memory which indicates a new buffer is submitted, so that it gets notified without involving the kernel? Or is there some fancy mechanism I’m not aware of?

                • nananana9 14 minutes ago
                  You most likely already have a tight loop lying around - the compositor needs to composite the screen each frame, you can probably poll in there. The client likely has one too, if not, you can involve the kernel & scheduler. If you need super high precision you probably busy wait, I don't know what the Linux scheduler's resolution is.

                  I would probably expose a poll() and let the client deal with it, I don't know if there's a one-size-fits-all signaling mechanism. But you have control over it, which is probably another plus.

                  • mort96 9 minutes ago
                    Those loops aren’t tight, they sleep for like 10-16ms for live windows or much longer for background windows. You were talking about receiving updates at 1000Hz.
          • asdfaoeu 38 minutes ago
            You would have a lot of security issues right? Whether or not it's useful Wayland does prevent to isolate clients from each other.
            • mort96 22 minutes ago
              They’re right on this one, shared memory isn’t some scary dangerous thing. Both processes will just have some region of their respective virtual address space which are mapped to the same physical memory, which they can use to share data. Wayland already uses this for pixel data.
            • nananana9 27 minutes ago
              Not really, you can have one command buffer per client or process, and map each one in the virtual space of the process that's supposed to write to it.
    • wmf 1 hour ago
      Waypipe exists. Somebody needs to do the integration so you can run ssh -W though.
    • ethanpailes 45 minutes ago
    • dannymi 55 minutes ago
      waypipe works very fine.

          waypipe ssh XXX
    • to11mtm 50 minutes ago
      > Microsoft rdp is a great solution for this in windows land.

      The people who put together TS/RDP are geniuses IMO, it's insane as to how usable it has been for at least 15-ish years...

    • ndiddy 58 minutes ago
      If you're fine with RDP, both KDE and GNOME have built-in RDP support on Wayland. If you want something closer to ssh -X, look up waypipe.
    • Induane 28 minutes ago
      Arcan has a decent model for this.
    • TiredOfLife 42 minutes ago
      Sunshine/Moonlight.
  • vidarh 57 minutes ago
    Love seeing this. I'd be interested in seeing how much more could be shaved off by doing things like offering an xcb/xlib shim that moves more functionality to the client side (e.g. server-side font support are trivial to move client-side) as a means to deprecate features on the server side that most modern X11 apps don't use anyway.
  • sunshine-o 13 minutes ago
    The wayland.fyi people might have a point on the whole X11 vs Wayland thing [0].

    At least it is worth reading.

    - [0] https://wayland.fyi/

  • kennywinker 1 hour ago
    Projects like this really need to disclose how much ai was used. Otherwise my default assumption is it’s slop, which would be a bummer if someone carefully crafted this with some light ai assistance.
  • self_awareness 1 hour ago
    Why it "can't" work under nvidia?

    Xorg worked under nvidias for years.

    • Venn1 15 minutes ago
      And XFree86 before that.
  • michaeltm 1 hour ago
    [dead]
  • aniceperson 1 hour ago
    [flagged]
  • IshKebab 1 hour ago
    Why? Wayland hasn't been smooth sailing by any stretch but it's still time to let X die.

    Also this is slop.

    • L0Wigh 1 minute ago
      Letting X11 die is stupid. It works perfectly fine and gives another option than just Wayland
    • d4ng 1 hour ago
      Maybe it’s more about the journey and not the destination.
    • fb03 55 minutes ago
      > Also this is slop.

      Is anything done with AI automatically slop? I don't understand this

  • hypfer 41 minutes ago
    I'm really just tired of all these "projects" that in the end just turn out to be Claude.

    There is no need to put this code on GitHub. Everyone with an API key can achieve the same if you hand them the prompt.

    This is like committing build artifacts to version control.

    On top it's such a lame idea. "What if rewrite in rust applied to X server". Fits on a napkin. Man what a nothingburger :(

    • scrollaway 36 minutes ago
      Ah yes, the famous zero-shot X11 server. Aren't you clever.
      • hypfer 31 minutes ago
        Would you be happier if I wrote "the prompts"?

        Would that change anything about the fundamental cliche-ness here?

        Also, no, I'm not clever, but not sure what that has to do with this comment chain.

        • scrollaway 19 minutes ago
          I'm just so tired of these lazy, worthless comments about any AI-written software.

          Look, I've been writing open source software for 20+ years, and after getting seriously burned out by it, I picked it up again with Claude (proof: https://github.com/jleclanche)

          I can tell you a few things from that:

          1. I'm writing better software than before, because AI is less lazy than I am. It's not necessarily always smarter, but writing correct software has gotten so stupidly cheap that it doesn't make sense not to do things right... so when you tell AI to do things correctly, it tends to know what you're talking about.

          2. I'm more curious than before, because AI gives me time to explore many paths, very fast. A project like this one, like someone else said elsewhere in the comments, is more about the journey than the destination.

          There is no "write me an X11 server but do it in rust and post on hn" prompt that does the thing. There's a journey of building, learning, understanding.

          I'm not saying the resulting software is particularly valuable, but the journey is. This is HN, and you're shitting on someone who is using the most powerful pieces of technology we've achieved to go on a journey of discovery of X11 internals for the past 2 months. It's just shameful.

          And yeah, if I were the author, I'd run claude over all the transcripts and extract a story with what's been taught and learned throughout. But I'm not the author. Just someone enjoying living in absolute science fiction.

    • calvinmorrison 17 minutes ago
      a nothing burger as REDHAT is 10 years into their pathetic rugpull of Wayland destroying 40 years of UNIX GUI development and infrastructure.

      yeah actually, i think this is great. It shows that with AI we dont have to listen to Lennart Poopering and the gang of un-fun dicks from ugly disgusting european Redhat employees.