How we made hit video game Prince of Persia

(theguardian.com)

60 points | by msephton 2 days ago

6 comments

  • bentcorner 1 hour ago
    I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c.

    I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then):

    - Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving.

    - There is a satisfying parry mechanic. This is still rare to see in 2d platformers.

    - Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era.

  • protocolture 49 minutes ago
    When I was a kid, my grandparents were involved in a pretty decent intercontinental floppy disk piracy ring. They would buy and clone software sold locally and send it forward and get copies of games in response. My parents ran a small business converting peoples university notes/recordings into well written essays. My grandparents had a PC with Prince of Persia, and as payment for my parents essay writing services one of their friends from Hong Kong used to come around and teach me how to play. See he couldn't speak or understand english very well, but he had memorised the potions you needed to drink to get past each level, and also the fighting technique of most of the bad guys.

    These are some of my earliest memories of computing, and the conversations I had with that guy, who was doing computer science, plus the things he opened up for me on the computer really pushed me into the industry.

    I ended up visiting the US with my grandparents sometime later, and got to see the original disks most of my games had been cloned from. They even had the original F-15 Strike Eagle box from memory.

  • timzaman 2 hours ago
    Just buy - The Making of Prince of Persia: Journals 1985-1993 (Book #2 in the Mechner Journals Series) By Jordan Mechner

    highly recommended as 90s gamer

    • noufalibrahim 6 minutes ago
      Was going to say the same thing. It's a very nice trip down memory lane.

      Also, Jason Scott's talk on how he recovered the original source code from a bunch of dusty disks https://www.youtube.com/watch?v=FnEWBtCnFs8

    • runevault 2 hours ago
      Stripe did such a good job with this book (and the others I bought that they published). Each one feels like an artifact I can show off on top of having interesting information inside.
    • pjmlp 10 minutes ago
      Can acknowledge.
    • 47282847 1 hour ago
      Agreed! I did actually enjoy his first one even more; the early years.
  • pjmlp 9 minutes ago
    Yeah, plenty of "wasted" hours playing that game.
  • achairapart 1 hour ago
    Just reading "Prince of Persia" and in my head starts playing the oriental background music (by pc speaker! No sound card back then, at least for me).

    Also, the steps, the gates and all other sound FXs.

    Most people are/were fascinated by the fluid animations, but this game was perfect from every angle.

    • d3Xt3r 1 hour ago
      I actually rewired my internal PC speaker to a big external speaker just so that I could hear the music/sfx of the game in all its glory.

      And that awesome intro animation too - never seen anything like it at the time, like simply seeing realistic human faces being drawn in a DOS game was just mind blowing.

  • curtisblaine 34 minutes ago
    I have a soft spot for Prince of Persia, but I have an even softer spot for Karateka, its (rotoscoped) predecessor on an ancient green phosphor Apple //e, a computer (and an age) where everything seemed possible.
    • larodi 6 minutes ago
      The first two games to fall in love with - Karatéka and then Alley Cat.