7 comments

  • npinsker 1 hour ago
    Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game.

    Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will fall in love with SSR; but at the same time, if you don't have experience with puzzle games, you'll very likely hate it.

    As a result, I've always thought it's an interesting window into how we value "taste" and "mastery", how too much mastery can actually distance us from one another, and what meaning there is in designing games for an ideal world shaped around ourselves, versus the world we actually live in.

    It's well-known that puzzle games sell badly on Steam, and I think part of that is that difficulty and struggle is an acquired taste. Most try to paper over that gap with nice soundtracks and graphics, "hooky" mechanics, and narrative. SSR is so interesting because it contrasts so violently: it's ascetic, has no obvious hook, and offers nothing but difficulty and struggle, and the best feeling in the world if you decide to push through it anyway.

    • kibwen 1 hour ago
      Stephen's Sausage Roll is great, but even among sokobanlikes, I'm loathe to call it the undisputed all-time best when it's up against Baba Is You.
      • neop 46 minutes ago
        Overall, I probably agree that Baba is You is a better game, but I think what makes Stephen's Sausage Roll receive so much praise is that the puzzle design is incredibly tight. It's a very straightforward concept and the core mechanic does not change between the first and the last level. But the puzzles are expertly crafted in a way that as you progress through the game you naturally come across situations where you think you know everything about the game and then it surprises you with a new mechanic that you did not expect.

        Baba is You ramps up as you go to, but the ramping up is mostly done by the game giving you new tools to work with. Plus, the amount of interesting puzzles you can do with the mechanics of Baba is You is virtually endless, whereas SSG makes you feel like the game squeezed all the possible gameplay out of moving sausages around.

      • Cpoll 1 hour ago
        SSR walked so Baba could run

        In favor of SSR: The design is more vertical than Baba, it explores fewer mechanics but with greater depth. And it's entirely spatial, whereas Baba's solutions are sometimes a matter of wordplay, with the sokoban just a formality.

        I like Baba better, but I'm not sure if it's the better game.

        • jldugger 56 minutes ago
          > SSR walked

          rolled, surely

  • Waterluvian 20 minutes ago
    My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.
    • kibwen 5 minutes ago
      Prepare yourself to get inundated with recommendations. Antichamber, Tunic, Talos Principle, Blue Prince, Return of the Obra Dinn, Outer Wilds, Superliminal, literally every Zachtronics game (most especially Opus Magnum)...
    • kibibu 11 minutes ago
      No "The Witness"? Not incredibly challenging, but I very much enjoyed its blend of puzzling and aesthetic.
    • huhtenberg 18 minutes ago
      Give "Please Don't Touch Anything" a try.
  • Mond_ 1 hour ago
    No shade thrown, but I always preferred my game with some amount of story or artistic ambition beyond mere puzzling.

    I'd take Void Stranger or probably even Deadly Rooms of Death: The Second Sky over Stephen's Sausage Roll any day, I imagine.

    • amavect 0 minutes ago
      I love pure puzzles and completed SSR. The story consists of sign plaques that narrate the history of the fictional world, and how your player character fulfills their place in the world through the main goal of cooking sausages. A bit unique and interesting, though not particularly complex, and you can guess the twist before it reveals. In other words, a puzzle game with a short story interspersed, perhaps 99% puzzles and 1% reading. The music consists of relaxing algorithmic ambience. The artistic ambition aims for surrealism and minimalism. I like it a lot, but I recommend against it for you.
    • gorgoiler 1 hour ago
      If you or anyone else reading this haven’t finished Stephen’s Sausage Roll to the very end, including reading all the story book paragraphs along the way (which increase in poignancy and frequency as the game winds to a close) then I strongly encourage you to do so. No spoilers!

      de•li•cious saus•ag•es

    • why_at 38 minutes ago
      Yeah same here. I love puzzle games but there needs to be something to it besides puzzles for puzzles sake for me.

      I've seen this game recommended many times but I've never played it because I feel like I would get bored very fast. Same with Zachtronics games.

      • fyrabanks 20 minutes ago
        i so badly want to spoil the story of stephen's sausage roll for you. i feel bad even spoiling that there is a story. play it.
    • Boxxed 33 minutes ago
      Deadly Rooms of Death is criminally underrated and generally unknown. Journey to Rooted Hold is personally my DRoD of choice.
  • rodarmor 58 minutes ago
    I wish that Opera Omnia, also by Stephen Lavelle, got more attention. It is mind-blowing exploration of the idea of propaganda and revisionist history, which somehow also manages to be engaging and fun, with an incredibly unique core mechanic.
  • lanfeust6 6 minutes ago
    Good sokoban, but maybe my fastest rage/impatience quit on a puzzle game at 10-ish hours. I find it too difficult.
  • freedomben 30 minutes ago
    FYI it's on sale on Steam today: $5.99
  • jason-festa 26 minutes ago
    [dead]