Ghosts'n Goblins – “Worse danger is ahead”

(superchartisland.com)

35 points | by elvis70 3 days ago

4 comments

  • vunderba 3 days ago
    Speaking of Ghosts n' Goblins - there was a discussion on HN not too long ago about platformer controls in old video games (air control vs. non–air control), and how being able to control your character in the air mostly won out.

    As someone who grew up playing the excruciatingly difficult NES version of Ghouls ’n Ghosts, can't say I'm sorry to see that mechanic go the way of the Atari Jaguar.

    • Supernaut 1 hour ago
      > excruciatingly difficult

      As the author of the article notes, the NES was not popular in the UK or Europe as a whole, and indeed, I've still never seen one in the flesh, so to speak.

      But we did have arcades in the town I grew up in, and when Ghosts n' Goblins was current, I can remember discussing it with another kid in our schoolyard. He told me that someone he knew had made it all the way to the end of the game. Totally agog, I asked what happened when you completed it, and he told me, "There's a message that says, "This was all an illusion created by Satan." And then you have to do it all over again."

      I was privately skeptical that this could be true, because I couldn't believe that the programmers would be that mean, but also because the game was so bloody difficult. I didn't believe that anyone actually could make it all the way through, unless they had a six foot-high pile of ten pence pieces.

      But about fifteen years later, I discovered MAME and ROM repositories, and with the aid of its cheat system, I pushed through to the bitter end of Ghosts n' Goblins. And damned if I wasn't rewarded with the message, "This was all an illusion created by Satan."

      Tokuro Fujiwara, j'accuse.

      • vunderba 45 minutes ago
        Whenever a friend complains about how much they hate games with boss rushes (a mechanic to artificially inflate the length of a game by forcing the player to re-fight all the previous bosses from previous levels in order) - I refer them to the "illusion moment" in Ghosts 'n Goblins.
      • kennyadam 1 hour ago
        The NES was pretty popular in the UK, wasn’t it? In our solidly working-class home, we had a NES. I remember getting Super Mario Bros 3 for christmas one year and so did many of my friends at school, who all lived in semi-detached two-bedroom homes or masonettes. So, we weren’t in a wealthy bubble or anything. I’m sure it sold multiple millions of copies in the UK and TV shows like GamesMaster were popular and had NES games on a show watched by a pretty big audience. How old were you when it released that you’ve never seen one in the flesh?
        • pipes 6 minutes ago
          I got one about 1992ish I think. I had a Gameboy before that. And a spectrum before that. To be honest the game boy was a revelation, smooth fun polished games. My spectrum crashed all the time (thanks Alan sugar and your cheaper manufacturering). Nintendo games had multi person dev teams instead of some poor guy looking at a video of an arcade machine and trying to recreate at on a spectrum.

          Though everyone I knew got a snes and street fighter 2 for Xmas one year. I only knew one other nes owner

        • Supernaut 45 minutes ago
          Okay, that's interesting. I was in my early teens when it was released. Absolutely everyone I knew had either a Spectrum or a C64, aside from the one rich kid who owned a BBC Micro.

          I just had a look at Wikipedia, which says, "the NES performed less well in Europe, where it faced strong competition from the Master System and home computers such as the Commodore 64 and ZX Spectrum."

          • superchartisle 34 minutes ago
            This is a interesting long read on the subject: https://fatnickindustries.com/Blog/2019/07/03/8-bit-showdown...

            The NES did get past a million sales in the UK, but a lot of them seem to have been at a cheap price late in its life once the SNES and (more so) the Mega Drive had established a popular market for consoles in the UK.

            An indicative fact on consoles vs computers that the article highlights: in 1991, Sonic the Hedgehog on Mega Drive reached #11 in the UK charts on its release, and it was considered a remarkable and unusual achievement for a console game to do so well.

            • Supernaut 22 minutes ago
              Just want to say, I hadn't encountered your website before, but it's an absolute treat.

              I'll be working my way through your Timeline over the next while!

    • Loughla 1 hour ago
      I have been playing that game since I was like 10 and I've never gotten past the fucking ghost ship.

      I think anyone who says they've beat it is a dirty filthy liar. It cannot be bested.

      And I'm with you, the one chance to point your jump in the right direction was INFURIATING.

  • taeric 3 days ago
    The PSP version of this game was a lot of fun, if frustrating in how the "random spawn" of enemies really cut against some of the difficulty. In particular, it would really suck to have a random spawn come in where your jump was taking you.
  • axpy906 2 hours ago
    すぐ死ね Sugu shinu The die quickly game
  • miljanm 2 hours ago
    "Cut a stout blackthorn to banish ghosts and goblins"
    • bernds74 30 minutes ago
      A brand new pair of brogues, rattlin' o'er the bogs...