I'm curious what short-comings you found with Lutris is particular, because the examples you listed are actually not hidden from the users at all.
Not that there's anything wrong with tailor-made solutions or hacking for the sake of hacking, but it sounds like a fairly big undertaking and it might just be a skill-issue (no offense) if those items in particular were your only gripes.
You can look at the repository to see the differences. The troubleshooting abilities of the program are far superior to lutris already, My experience with lutris is you run the install script, attempt to run the game, it doesnt work and fails silently, the logs are empty, and even if you do capture the logs, the core issue often isn't clear.
I think you should do the work of making it apparent why someone should use this over lutris.
Frankly, most people have neither the bandwidth nor interest to research people’s projects and understand the value proposition. Speaking from bitter experience :)
And it's hard to write what I am doing with the project than actually writing the code. But when the project goals become visible easily then people get interested in it.
Not that there's anything wrong with tailor-made solutions or hacking for the sake of hacking, but it sounds like a fairly big undertaking and it might just be a skill-issue (no offense) if those items in particular were your only gripes.
Frankly, most people have neither the bandwidth nor interest to research people’s projects and understand the value proposition. Speaking from bitter experience :)
All the best though :)