13 comments

  • QuadmasterXLII 2 hours ago
    For reference, here are the supported motions:

        case '0': return { type: 'ZERO' };
        case '_': return { type: 'START_ROW' };
    
        // --- SEARCH ---
        case '/': return { type: 'START_SEARCH' };
        case 'n': return { type: 'NEXT_MATCH' };
        case 'N': return { type: 'PREV_MATCH' };
    
        // --- MOVEMENT (WASD Removed) ---
        case 'h': case 'ArrowLeft':  return { type: 'MOVE_CURSOR', dx: -1, dy: 0 };
        case 'j': case 'ArrowDown':  return { type: 'MOVE_CURSOR', dx: 0, dy: 1 };
        case 'k': case 'ArrowUp':    return { type: 'MOVE_CURSOR', dx: 0, dy: -1 };
        case 'l': case 'ArrowRight': return { type: 'MOVE_CURSOR', dx: 1, dy: 0 };
        
        // --- SKIPS ---
        case 'w': return { type: 'NEXT_UNREVEALED' };
        case 'b': return { type: 'PREV_UNREVEALED' };
    
        // --- ACTIONS ---
        case 'i': case 'Enter': return { type: 'REVEAL' };
        case ' ': return { type: 'SMART' };
        case 'f': return { type: 'FLAG' };
        
        // --- ADVANCED MOTIONS ---
        case '$': return { type: 'MOVE_CURSOR', dx: 999, dy: 0 };  
        case 'G': return { type: 'GO_BOTTOM' }; 
        case 'g': return { type: 'GO_TOP' };  
    
    No macros or block select yet, still fun! probably for the best that /mine doesn't work yet
  • oug-t 5 days ago
    Hi HN,

    I’m the creator of zsweep. It’s a keyboard-centric Minesweeper clone where you play entirely using Vim motions (h, j, k, l to move; w/b to skip words; etc.).

    The Backstory: I wanted to build a project to get my hands dirty with Svelte 5 and the new Runes system. I also wanted a way to practice Vim muscle memory that wasn't just typing code.

    Tech Stack:

    Frontend: Svelte 5 (Runes) + SvelteKit

    Styling: Tailwind CSS

    State: Custom Finite State Machine (FSM) for the game logic

    The Challenge: One of the hardest parts was getting the "chording" logic right (where you clear multiple squares at once) while keeping the keyboard navigation feeling instant and "vim-like."

    It’s open source, so if you’re curious about how Svelte 5 handles game state, feel free to poke around the code: https://github.com/oug-t/zsweep

    I’d love to hear your feedback on the controls or any edge cases you find!

  • johnhamlin 2 hours ago
    Love games like this. I used Vim Snake to make the muscle memory for hjkl finally stick in my brain. (I wish you could disable the insert mode toggling -- it's cute but didn't help when I was trying to break the habit of moving my finger up to press W or Up Arrow and remember that everything is in a straight line.)

    https://vimsnake.com

  • unformedelta 3 hours ago
    This was fun!

    It would feel a little more intuitive if w/b worked on groups of unrevealed tiles instead of just moving 1 space when you were already on an unrevealed tile. i.e. unrevealed = words, revealed = spaces. That way, you could also use them to meaningfully navigate around unrevealed groups better than using h/l. I also found myself missing "e" to go to the end of a word, apparently I use it more often than "w".

    I really appreciated the attention to detail though, I was delighted when I realized that gg/G/0/$ all worked as expected.

  • TheGRS 1 hour ago
    Very nice, only feedback I have rn is you should keep the board state displayed after you hit a mine. I like to look around the board to see what I missed after making a mistake.
  • 1313ed01 3 hours ago
    It is common in traditional roguelikes to support vi keys as an alternative to arrow keys. I use that all the time when playing Brogue. Have a great vi keys muscle memory now thanks to that, but I use Emacs and only rarely vi, so it's not doing me much good.
  • kej 3 hours ago
    This is a fun idea and the implementation works pretty well.

    The only complaint I have is that enter for clearing feels awkward in conjunction with hjkl movement; maybe add (d)elete and (f)lag as alternatives to enter and space to keep everything on the home row without requiring stretching?

  • alejoar 2 hours ago
    Remember to exclude vimium from the site!
  • zahrevsky 2 hours ago
    Too bad it doesn't display the keyboard on mobile :-(
  • sodacanner 2 hours ago
    Very useful as someone who's trying to use Vim motions more often, thanks!
  • oug-t 5 days ago
  • lasgawe 2 hours ago
    This is nice! love this