This is really cool! I am having trouble getting my iPhone to make sounds, so I couldn't quite test the accelerometer. But on the laptop just the default sounds is really pleasing.
How are you generating the apps? Do you use an agent SDK or is it home grown?
The everything in one EAV table concept sounds very interesting as well. Can you say more about that? What kind of queries does it support? Sounds a bit like datomic or datascript. How do you tell the agent to use it?
> Can you say more about that? What kind of queries does it support? Sounds a bit like datomic or datascript. How do you tell the agent to use it?
Yes, we definitely take inspiration from datomic and datascript, as well as Tao (Facebook's DB). EAVs have a few good properties. First, it's more natural to do last-write-wins at the column level this way. Second, we get a real shot at creating a multi-tenant database.
With EAVs you can either query them with datalog, or use SQL CTEs. Fun fact, on Instant's backend, we use a datalog-like langauge as intermediary representation, which ends up converting to a SQL CTE.
Technically, you can make query on these as you can on a traditional SQL DB.
To interact with all this, users (and in proxy agents) use a graphql-like language, called InstaQL. It's like if GraphQL was represented as plain javascript objects.
1. Since Instant is reactive, we use it to convey the stream to the client. This way all chats are "resumable" by default, even if the user refreshes the page.
2. To make sure Instant writes don't block the stream, we use a "natural" buffer approach. Basically tokens from the LLM buffer up during every save.
Each mini app runs on a subdomain, and the code is evaluated on the local machine. Since a few hackers are interested in the LLM details: Right now we are running Opus 4.1, but we might switch it.
this is incredible! I've managed to get an error in one of my attempts though. I'm on mobile so unable to look at the console, it would be great to be able to mark it as broken
interesting to see that the first app I created allowed user submissions and within seconds there was a slur submitted but now that submission has been removed!
Application error: a client-side exception has occurred while loading pure-palm-djnlwn.manyminiapps.com (see the browser console for more information).
Uncaught QueryValidationError: At path 'worlds.snapshots.$': 'limit' can only be used on top-level namespaces. It cannot be used in nested queries.
NextJS 7
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122-677938205b479825.js:1:45042
NextJS 128
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We had a specific note in the system prompt warning the LLM to avoid this. Interestingly, _removing_ the warning fixed the issue. I guess it's kind of like telling someone to not think of a red elephant.
I asked it to make a game where you place movies on a time line by dragging the movie poster.
Instead of the movie poster, it decided on its own to use icons that represent the movie instead (a pill represents Matrix, a gun Goodfellas etc.). I was surprised by its creativity to get around any copyright issues.
> build a bingo board app for a group of friends. the owner enters texts (options) in a textbox.
> A link is generated that can be sent to participants.
> They enter their name and can can mark bingo options (5x5 with joker at center) and see a scoreboard.
It does seem to be having trouble. I tried asking Codex with more context to identify the problem, and help update the initial message to guide the model more. But alas it still borks a bit.
Oo cool idea! We don't limit the input size, so you could add more context. I wonder if giving it some docs on Instant's presence [1] could help it do the right thing with Doom. Ideally movements should be ephemeral rather than stored in the DB, and the system prompt we have doesn't say too much about that.
>Build a simple lofi black and white multiplayer doom clone where players drop in near each other in a procedural generated forest world. The graphics should be 2d in a 3d world. Players enter their name before joining. The DB tracks players names, scores, deaths, total play time. When a players is shot too many times and dies they randomly respawn. Players should spawn within visual range of each other. add some harmless non-players animals that roam around. generate some forest background noise to play. players should make a little sound when they walk that other players can hear. players should be able to hide behind trees. Try to make it fun.
The result is kind of a nice quality too: https://vital-star-5z6w40.manyminiapps.com/
Great work! Any future plans on this?
Some nice examples:
A collaborative pixel-based image builder: https://peace-robin-a2dw95.manyminiapps.com/
Analog synthesizer controlled by accelerometer: https://magic-gold-z13d9k.manyminiapps.com/
Here’s a bear that poops prime numbers.
https://bright-herb-ifuriq.manyminiapps.com/
https://light-whale-5opfal.manyminiapps.com
Well done guys.
https://hope-rock-071r26.manyminiapps.com
It decided which celebrities to use and also sourced photos for some of them
The everything in one EAV table concept sounds very interesting as well. Can you say more about that? What kind of queries does it support? Sounds a bit like datomic or datascript. How do you tell the agent to use it?
Yes, we definitely take inspiration from datomic and datascript, as well as Tao (Facebook's DB). EAVs have a few good properties. First, it's more natural to do last-write-wins at the column level this way. Second, we get a real shot at creating a multi-tenant database.
With EAVs you can either query them with datalog, or use SQL CTEs. Fun fact, on Instant's backend, we use a datalog-like langauge as intermediary representation, which ends up converting to a SQL CTE.
Technically, you can make query on these as you can on a traditional SQL DB.
To interact with all this, users (and in proxy agents) use a graphql-like language, called InstaQL. It's like if GraphQL was represented as plain javascript objects.
Here's the system prompt, which shows these off:
https://gist.github.com/stopachka/a6b07e1e6daeb85fa7c9555d8f...
It's about 260 lines of home-grown code. Here's a snippet of how it looks:
https://gist.github.com/stopachka/a38f00545d048661cf15a3cf4d...
Two interesting things there:
1. Since Instant is reactive, we use it to convey the stream to the client. This way all chats are "resumable" by default, even if the user refreshes the page.
2. To make sure Instant writes don't block the stream, we use a "natural" buffer approach. Basically tokens from the LLM buffer up during every save.
Each mini app runs on a subdomain, and the code is evaluated on the local machine. Since a few hackers are interested in the LLM details: Right now we are running Opus 4.1, but we might switch it.
Cool tool however. Very coherent output given how I find AI.
One question however, if op or anyone knows, any good way/at all to feed a UI and UI interactions back into a model?
Lesson learned, we just added a content moderation filter!
> any good way/at all to feed a UI and UI interactions back into a model?
Right now no, but it's definitely something we'd want to explore. That, and "forking" could be interesting.
Alas, we had to add sign in, and scope sign ins to users with an @gmail.com account.
We got a few trolls who were really motivated to use up as many tokens as possible.
We tried blocking Eastern Europe and Indonesia, but that wasn't enough. Hopefully the sign up will help alleviate this a bit.
an application to create a database and API of Sylvanian families and track which ones you own and want: https://lush-swan-w7nqsq.manyminiapps.com/
interesting to see that the first app I created allowed user submissions and within seconds there was a slur submitted but now that submission has been removed!
Uncaught QueryValidationError: At path 'worlds.snapshots.$': 'limit' can only be used on top-level namespaces. It cannot be used in nested queries. NextJS 7 tP tL tq tq tV subscribeQuery subscribeQuery 122-677938205b479825.js:1:45042 NextJS 128 tP tL tq tq tV subscribeQuery subscribeQuery a av o0 ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS ux uS
I updated the system prompt a bit, here's a version of your app that's working with it:
https://brave-elm-7m6ar8.manyminiapps.com/
(The chat: https://www.manyminiapps.com/?c=1a5d3481-d2e2-414c-a7c3-4d0c...)
---
For the curious, the issue was that the LLM originally decided to write the query:
```
```But we don't support limits on subqueries yet.
We had a specific note in the system prompt warning the LLM to avoid this. Interestingly, _removing_ the warning fixed the issue. I guess it's kind of like telling someone to not think of a red elephant.
it took a bunch of tries to get it to do what I wanted, but https://neat-otter-bj288v.manyminiapps.com a crochet spiral counter helper https://calm-puma-bqqdmr.manyminiapps.com - a falling sand game
I'm quite impressed
Instead of the movie poster, it decided on its own to use icons that represent the movie instead (a pill represents Matrix, a gun Goodfellas etc.). I was surprised by its creativity to get around any copyright issues.
https://great-orca-9mjte9.manyminiapps.com
The initial movie needs to be dragged on the thin white line (not exactly good ux). Perhaps it's not visible?
Also, if you have dragged the first movie and place the second movie incorrectly, it will be placed back in the "stack"
It worked really well, and it was very fast, especially considering that it is on the front page of HN. Congrats, very cool project
Link to the app https://vital-crow-mmrs4s.manyminiapps.com/
I was curious how GPT-5 would do with your prompt. Here's what it got:
http://noble-orca-yq331e.manyminiapps.com/
It got something, but _much_ less creative then Claude in this instance.
https://www.manyminiapps.com/?c=0a043d67-9737-4295-98d5-07d6...
[1] https://www.instantdb.com/docs/presence-and-topics.md
>Build a simple lofi black and white multiplayer doom clone where players drop in near each other in a procedural generated forest world. The graphics should be 2d in a 3d world. Players enter their name before joining. The DB tracks players names, scores, deaths, total play time. When a players is shot too many times and dies they randomly respawn. Players should spawn within visual range of each other. add some harmless non-players animals that roam around. generate some forest background noise to play. players should make a little sound when they walk that other players can hear. players should be able to hide behind trees. Try to make it fun.
It basically worked. https://www.manyminiapps.com/?c=da20213e-6832-4cd8-ac73-7669...
Albeit slowly.
tried to recreate itself
Ah, wish there was a way it had access to babel/runtime. [1]
[1] Though then the mini app builder inside the mini app builder would have a security vulernability, if the mini mini apps actually evaluated.
Played it a bit and found a nice combo:
Heading: JetBrains Mono 400 @ 48px Body: Merriweather 300 @ 16px
Well done.
Then what?
Technically you could use the apps for yourself too, though everything is public so be wary.
Step 2. Scale unicorn SaaS to $1B valuation
Step 3. Sell it, become rich, buy superyacht