I wanted to use this process (LLM -> OpenSCAD) a few months ago to create custom server rack brackets (ears) for externally mounting water-cooling radiator of the server I am building. I ended up learning about 3D printing, using SolidWorks (it has great built-in tutorials) and did this the old fashioned way. This process may work for refining parts against very well known objects, i.e. iPhone, but the amount of refinement, back and forth and verbosity needed, the low acceptance rate - I do not believe we're close to using these tools for CAD.
The future:
"and I want a 3mm hole in one side of the plate. No the other side. No, not like that, at the bottom. Now make it 10mm from the other hole. No the other hole. No, up not sideways. Wait, which way is up? Never mind, I'll do it myself."
I'm having trouble understanding why you would want to do this. A good interface between what I want and the model I will make is to draw a picture, not write an essay. This is already (more or less) how Solidworks operates. AI might be able to turn my napkin sketch into a model, but I would still need to draw something, and I'm not good at drawing.
The bottleneck continues to be having a good enough description to make what you want. I have serious doubts that even a skilled person will be able to do it efficiently with text alone. Some combo of drawing and point+click would be much better.
This would be useful for short enough tasks like "change all the #6-32 threads to M3" though. To do so without breaking the feature tree would be quite impressive.
Most likely you won’t be asking for specific things like “3mm hole 3in from the side”, you’ll say things like “Create a plastic enclosure sized to go under a desk, ok add a usb receptacle opening, ok add flanges with standard screw holes”
In the text to CAD ecosystem we talk about matching our language/framework to “design intent” a lot. The ideal interface is usually higher level than people expect it to be.
The problem is that this isn't very useful except for the very earliest ideation stages of industrial design, which hardly need CAD anyway.
Most parts need to fit with something else, usually some set of components. Then there are considerations around draft, moldability, size of core pins, sliders, direction of ejection, wall thickness, coring out, radii, ribs for stiffness, tolerances...
LLMs seem far off from being the right answer here. There is, however, lots to make more efficient. Maybe you could tokenize breps in some useful way and see if transformers could become competent speaking in brep tokens? It's hand-wavy but maybe there's something there.
Mechanical engineers do not try to explain models to each other in English. They gather around Solidworks or send pictures to each other. It is incredibly hard to explain a model in English, and I don't see how a traditional LLM would be any better.
You may or may not be right, but your arguments sound like echos of what software developers were saying four or five years ago. And four or five years ago, they were right.
Don't dismiss an AI tool just because the first iterations aren't useful, it'll be iterated on faster than you can believe possible.
I think this is along the lines of the AI horseless carriage[1] topic that is also on the front page right now. You seem to be describing the current method as operated through an AI intermediary. I think the power in AI for CAD will be at a higher level than lines, faces and holes. It will be more along the lines of "make a bracket between these two parts". "Make this part bolt to that other part". "Attach this pump to this gear train" (where the AI determines the pump uses a SAE 4 bolt flange of a particular size and a splined connection, then adds the required features to the housing and shafts). I think it will operate on higher structures than current CAD typically works with, and I don't think it will be history tree and sketch based like Solidworks or Inventor. I suspect it will be more of a direct modelling approach. I also think integrating FEA to allow the AI to check its work will be part of it. When you tell it to make a bracket between two parts, it can check the weight of the two parts, and some environmental specification from a project definition, then auto-configure FEA to check the correct number of bolts, material thickness, etc. If it made the bracket from folded sheet steel, you could then tell it you want a cast aluminum bracket, and it could redo the work.
You're right, but I think we have a long way to go. Even our best CAD packages today don't work nearly as well as advertised. I dread to think what Dassault or Autodesk would charge per seat for something that could do the above!
I agree. I think a major hindrance to the current pro CAD systems is being stuck to the feature history tree, and rather low level features. Considerable amounts of requirements data is just added to a drawing free-form without semantic machine-readable meaning. Lots of tolerancing, fit, GD&T, datums, etc are just lines in a PDF. There is the move to MBD/PMI and the NIST driven STEP digital thread, but the state of CAD is a long way from that being common. I think we need to get to the data being embedded in the model ala MBD/PMI, but then go beyond it. The definition of threads, gear or spline teeth, ORB and other hydraulic ports don't fit comfortably into the current system. There needs to be a higher level machine-readable capture, and I think that is where the LLMs may be able to step in.
I suspect the next step will be such a departure that it won't be Siemens, Dassault, or Autodesk that do it.
I think this is correct, especially the part about how we actually do modelling. The topological naming problem is really born from the fact that we want to do operations on features that may no longer exist if we alter the tree at an earlier point. An AI model might find it easier to work directly with boolean operations or meshes, at which point, there is no topological naming problem.
I have come across a significant number of non engineers wanting to do, what ultimately involves some basic CAD modelling. Some can stall on such tasks for years (home renovation) or just don't do it at all. After some brief research, the main cause is not wanting to sink over 30 hours into learning basics of a cad package of choice.
For some reason they imagine it as a daunting, complicated, impenetrable task with many pitfalls, which aren't surmountable. Be it interface, general idea how it operates, fear of unknown details (tolerances, clearances).
It's easy to underestimate the knowledge required to use a cad productively.
One such anecdata near me are highschools that buy 3d printers and think pupils will naturally want to print models. After initial days of fascination they stopped being used at all. I've heard from a person close to the education that it's a country wide phenomena.
Back to the point though - maybe there's a group of users that want to create, but just can't do CAD at all and such text description seem perfect for them.
There's a mindset change needed to use a feature tree based constructive solid geometry system. The order in which you do things is implicit in the feature tree. Once you get this, it's not too hard. But figuring out where to start can be tough.
I miss the TechShop days, from when the CEO of Autodesk liked the maker movement and supplied TechShop with full Autodesk Inventor. I learned to use it and liked it.
You can still get Fusion 360, but it's not as good.
The problem with free CAD systems is that they suffer from the classic open source disease - a terrible user interface. Often this is patched by making the interface scriptable or programmable or themeable, which doesn't help. 3D UI is really, really hard. You need to be able to do things such as change the viewpoint and zoom without losing the current selection set, using nothing but a mouse.
(Inventor is overkill for most people. You get warnings such as "The two gears do not have a relatively prime number of teeth, which may cause uneven wear.")
>> I have come across a significant number of non engineers wanting to do, what ultimately involves some basic CAD modelling.
I very much want Solvespace to be the tool for those people. It's very easy to learn and do the basics. But some of the bugs still need to get fixed (failures tend to be big problems for new users because without experience its hard to explain what's going wrong or a workaround) and we need a darn chamfer and fillet tool.
> and I want a 3mm hole in one side of the plate. No the other side. No, not like that, at the bottom. Now make it 10mm from the other hole. No the other hole. No, up not sideways.
One thing that is interesting here is you can read faster than TTS to absorb info. But you can speak much faster than you can type. So is it all that typing that's the problem or could be just an interface problem? and in your example, you could also just draw with your hand(wrist sensor) + talk.
As I've been using agents to code this way. Its way faster.
Feels a bit like being on a call with someone at the hardware store, about something that you both don't know the name for. Maybe the person on the other end is confused, or maybe you aren't describing it all that well. Isn't it easier to take a picture of the thing or just take the thing itself and show it to someone who works there? Harder again to do that when the thing you want isn't sold at the store, which is probably why you're modeling it in the first place.
Most of the mechanical people I've met are good at talking with their hands. "take this thing like this, turn it like that, mount it like this, drill a hole here, look down there" and so on. We still don't have a good analog for this in computers. VR is the closest we have and it's still leagues behind the Human Hand mk. 1. Video is good too, but you have to put in a bit more attention to camerawork and lighting than taking a selfie.
I spend a lot of time using proprietary CAD package A to redraw things from Who Knows What, but that's mostly because the proprietary CAD data my vendor would send me is trapped behind an NDA for which getting legal approval would take more time and effort than just modeling the things in front of me with minimum viable detail, or else my vendor is 2 businesses removed from the person with the CAD data that I need (and may require a different NDA that we can't sign without convincing our vendor to do the same). Anyone I've ever been able to request CAD data from will just send me STEP or parasolid files and they will work well enough for me to do my job. Often I spend more time removing model features so my computer will run a little faster.
Here's how it might work, by analogy to the workflow for image generation:
"An aerodynamically curved plastic enclosure for a form-over-function guitar amp."
Then you get something with the basic shapes and bevels in place, and adjust it in CAD to fit your actual design goals. Then,
"Given this shape, make it easy to injection mold."
Then it would smooth out some things a little too much, and you'd fix it in CAD. Then, finally,
"Making only very small changes and no changes at all to the surfaces I've marked as mounting-related in CAD, unify my additions visually with the overall design of the curved shell."
Then you'd have to fix a couple other things, and you'd be finished.
I appreciate that you have given this some thought, but it is clear that you dont have much or any professional experience in 3D modeling or mechanical design.
For the guitar amp, ok. Maybe that prompt will give you a set of surfaces you can scale for the exterior shell of the amp. Because you will need to scale it, or know exactly the dimensions of your speakers, internal chambers, electronics, I/O, baffles, and where those will all ve relative go eachother. Also...Do you need buttons? Jacks/connectors/other I/O? How and where will the connections be routed to other components? Do you need an internal structure with an external aesthetic shell? Or are you going to somehow mold the whole thing in one piece? Where should the part be split? What kind of fasteners will join the parts and where should they be joined? What material is the shell? Can it be thinner to save weight? Or need ribs or thickness for strength? Where does it need to be strong?
These are the issues from 30 seconds of thinking about this. AI (as suggested) could maybe save me from surfacing an exterior cosmetic cover, given presice constraints and dimensions, but at that point, I may as well just do it myself.
If you have a common, easy, already solved an mechanical design problem (hinge e.g.), then you buy an off the shelf component. For everything else, it is bespoke, and every detail matters. Every problem is a "wine glass full to the brim"
In your example, what about mounting the electronics or specifying that the control knobs need to fit within these dimensions? I guess its easy if those objects are available as a model, but thats not always the case.. 3d scanner maybe?
You'd get control knobs of a reasonable size, and mounting holes in an arbitrary rectangle, then correct them with the true dimensions outside of generation.
So maybe the future is to draw a picture, and go from there?
For instance: My modelling abilities are limited. I can draw what I want, with measurements, but I am not a draftsman. I can also explain the concept, in conversational English, to a person who uses CAD regularly and they can hammer out a model in no time. This is a thing that I've done successfully in the past.
Could I just do it myself? Sure, eventually! But my modelling needs are very few and far between. It isn't something I need to do every day, or even every year. It would take me longer to learn the workflow and toolsets of [insert CAD system here] than to just earn some money doing something that I'm already good at and pay someone else to do the CAD work.
Except maybe in the future, perhaps I will be able use the bot to help bridge the gap between a napkin sketch of a widget and a digital model of that same widget. (Maybe like Scotty tried to do with the mouse in Star Trek IV.)
(And before anyone says it: I'm not really particularly interested in becoming proficient at CAD. I know I can learn it, but I just don't want to. It has never been my goal to become proficient at every trade under the sun and there are other skills that I'd rather focus on learning and maintaining instead. And that's OK -- there's lots of other things in life that I will probably also never seek to be proficient at, too.)
If you would use LLM-assisted CAD for real industrial design, you would have to end up by specifying exactly where everything has to go and what size it has to be. But if you are doing that then you may as well make an automated program to convert those specific requirements into a 3D model.
Oh wait, that's CAD.
Cynical take aside, I think this could be quite useful for normal people making simple stuff, and could really help consumer 3D printing have a much larger impact.
Text (specs + conversations) is the starting point of 100 percent of all CAD drawings made by more than 1 human though (so essentially everything you see around you).
I don't get your point (and yes I use CAD programs myself).
Most of the things I work on are "make this fit onto that like this". There's not that much information contained in that sentence, it's contained in the 2 objects I was just handed. Sometimes we have drawings for that stuff, most of the time we don't. The "like this" part can be a conversation, but the rest of the info is missing and needs to be recreated.
I said this below, but most of the mechanical people I've met are good at talking with their hands. "take this thing like this, turn it like that, mount it like this, drill a hole here, look down there" and so on. We still don't have a good analog for this in computers. VR is the closest we have and it's still leagues behind the Human Hand mk. 1. Video is good too, but you have to put in a bit more attention to camerawork and lighting than taking a selfie.
Think about it this way, if the richest person in the world wanted something done, they would probably just shoot off a text to someone, maybe answer a few questions, and then some time later it would be done. That's your interface.
talking to my computer and having it create things is pretty danged cool. Voice input takes out so much friction that, yeah, maybe it would be faster with a mouse and keyboard, but if I can just talk with my computer? I can do it while I'm walking around and thinking.
I did this a few months ago to make a Christmas ornament. There are some rough edges with the process, but for hobby 3D printing, current LLMs with OpenSCAD is a game-changer. I hadn't touched my 3D printer for years until this project.
As a MCAD user this makes me feel more confident that my skills are safe for a bit longer. The geometry you were trying to generate (minus bayonet lock, which is actually a tricky thing to make because it relies on elastic properties of the material) takes maybe a few minutes to build in Solidworks or any modern CAD package.
This matches my experience having Claude 3.5 and Gemini 2.0-flash generate openSCAD, but I would call it interesting instead of a game changer.
It gets pretty confused about the rotation of some things and generally needs manual fixing. But it kind of gets the big picture sort of right. It mmmmayybe saved me time the last time I used it but I'm not sure. Fun experiment though.
A recent Ezra Klein Interview[0] mentioned some "AI-Enabled" CAD tools used in China. Does anyone know what tools they might be talking about? I haven't been able to find any open-source tools with similar claims.
>I went with my colleague Keith Bradsher to Zeekr, one of China’s new car companies. We went into the design lab and watched the designer doing a 3D model of one of their new cars, putting it in different contexts — desert, rainforest, beach, different weather conditions.
>And we asked him what software he was using. We thought it was just some traditional CAD design. He said: It’s an open-source A.I. 3D design tool. He said what used to take him three months he now does in three hours.
Sounds like he could have been using an implementation of stable-diffusion+control-net. I’ve used Automatic1111, but I understand comfyUI and somethingsomethingforge are more modern versions.
I'm a great user for this problem as I just got a 3D printer and I'm no good at modeling. I'm doing tutorials and printing a few things with TinkerCAD now, but my historic visualization sense is not great. I used SketchUp when I had a working Oculus Quest which was very cool but not sure how practical it is.
Unfortunately I tried to generate OpenSCAD a few times to make more complex things and it hasn't been a great experience. I just tried o3 with the prompt "create a cool case for a Pixel 6 Pro in openscad" and, even after a few attempts at fixing, still had a bunch of non-working parts with e.g. the USB-C port in the wrong place, missing or incorrect speaker holes, a design motif for the case not connected to the case, etc.
It reminds me of ChatGPT in late 2022 when it could generate code that worked for simple cases but anything mildly subtle it would randomly mess up. Maybe someone needs to finetune one of the more advanced models on some data / screenshots from Thingiverse or MakerWorld?
Really cool, I'd love to try something like this for quick and simple enclosures. Right now I have some prototype electronics hot glued to a piece of plywood. It would be awesome to give a GenCAD workflow the existing part STLs (if they exist) and have it roughly arrange everything and then create the 3D model for a case.
Maybe there could be a mating/assembly eval in the future that would work towards that?
I get that CAD interfaces are terrible - but if I imagine the technological utopia of the future - using the english language as the interface sounds terrible no matter how well you do it. Unless you are paraplegic and speaking is your only means of manipulating the world.
I much prefer the direction of sculpting with my hands in VR, pulling the dimensions out with a pinch, snapping things parellel with my fine motor control. Or sketching on an iPad, just dragging a sketch to extrude is to it's normal, etc etc. These UIs could be vastly improved.
I get that LLMs are amazing lately, but perhaps keep them somewhere under the hood where I never need to speak to them. My hands are bored and capable of a very high bandwidth of precise communication.
As a huge OpenSCAD fan and everyday Cursor user, it seems obvious to me that there's a huge opportunity _if_ we can improve the baseline OpenSCAD code quality.
If the model could plan ahead well, set up good functions, pull from standard libraries, etc., it would be instantly better than most humans.
If it had a sense of real-world applications, physics, etc., well, it would be superhuman.
Is anyone working on this right now? If so I'd love to contribute.
OpenSCAD has some fundamental issues with which folks are well aware. Build123d is a Python alternative that shows promise and seems more capable, and there's others around.
Hard to beat the mindshare of OpenSCAD at the moment though.
I 3D printed a replacement screw cap for something that GPT-4o designed for me with OpenSCAD a few months ago. It worked very well and the resulting code was easy to tweak.
Good to hear that newer models are getting better at this. With evals and RL feedback loops, I suspect it's the kind of thing that LLMs will get very good at.
Vision language models can also improve their 3D model generation if you give them renders of the output: "Generating CAD Code with Vision-Language Models for 3D Designs" https://arxiv.org/html/2410.05340v2
Your prompts are very long for how simple the models are, using a CAD package would be far more productive.
I can see AI being used to generate geometry, but not a text based one, it would have to be able to reason with 3d forms and do differential geometry.
You might be able to get somewhere by training an LLM to make models with a DSL for Open Cascade, or any other sufficiently powerful modelling kernel. Then you could train the AI to make query based commands, such as:
// places a threaded hole at every corner of the top surface (maybe this is an enclosure)
CUT hole(10mm,m3,threaded) LOCATIONS surfaces().parallel(Z).first().inset(10).outside_corners()
This has a better chance of being robust as the LLM would just have to remember common patterns, rather than manually placing holes in 3d space, which is much harder.
I definitely agree with your point about the long prompts.
The long prompts are primarily an artifact of trying to make an eval where there is a "correct" STL.
I think your broader point, text input is bad for CAD, is also correct. Some combo of voice/text input + using a cursor to click on geometry makes sense. For example, clicking on the surface in question and then asking for "m6 threaded holes at the corners". I think a drawing input also make sense as its quite quick to do.
Actually XR is great for this, with a good 3D interface two-handed manipulation of objects felt surprisingly useful when I last tried an app called GravitySketch on my pico4..
Zoo co-founder here. Our product is still pre-v1. But getting to v1 very soon. We actually built a whole new CAD kernel from the ground up. I say this because we can't actually train on models the CAD engine does not yet support. Just 2 weeks ago we shipped csg boolean operations to the CAD engine. This unlocked new data to train our model on that use those operations. So its actually fair to say at the time he used our model we using about 2% of the data we actually have. Once we can use more and more the ability of the model will only get better.
It's so cool to see this post, and so many other commenters with similar projects.
I had the same thought recently and designed a flexible bracelet for pi Day using openscad and a mix of some the major AI providers. I'm cool to see other people are doing similar projects. I'm surprised how well I can do basic shapes and open scad with these AI assistants.
Makes you wonder if there is a place in the pipeline for generating G-code (motion commands that run CNC mills, 3d printers etc.)
Being just a domestic 3d printer enthousiast I have no idea what the real world issues are in manufacting with CNC mills; i'd personally enjoy an AI telling me which of the 1000 possible combinations of line width, infill %, temperatures, speeds, wall generation params etc. to use for a given print.
There is some industry usage of AI in G-code generation. But it often requires at least some post processing. In general if you just want a few parts without hard tolerances it can be pretty good. But when you need to churn out thousands it's worth it to go in an manually optimize to squeeze out those precious machine hours.
I tried this a few months back with claude 3.5 writing cadquery code in cline, with render photos for feedback. I got it to model a few simple things like terraforming mars city fairly nicely. However it still involved a fair bit of coaching. I wrote a simple script to automate the process more but it went off the rails too often.
I wonder if the models improved image understanding also lead to better spatial understanding.
About a year ago I had a 2D drawing of a relatively simple, I uploaded it to chatgpt and asked it to model it in cadquery. It required some coaching and manual post processing but it was able to do it. I have since moved to solvespace since even after using cadquery for years I was spending 50% of the time finding some weird structure to continue my drawing from. Solvespace is simply much more productive for me.
I've done this, and printed actual models AIs generated. In my experience Grok does the best job with this - it one shots even the more elaborate designs (with thinking). Gemini often screws up, but it sometimes can (get this!) figure things out if you show it what the errors are, as a screenshot. This in particular gives me hope that some kind of RL loop can be built around this. OpenAI models screw up and can't fix the errors (common symptom: generate slightly different model with the same exact flaws). DeepSeek is about at the same level at OpenSCAD as OpenAI. I have not tried Claude.
Typically only the most powerful models are worth a try and even then they feel like they aren't capable enough. This is not surprising: to the best of my knowledge none of the current SOTA models was trained to reason about 3D geometry. With Grok there's just one model: Grok3. With OpenAI I used o1 and o3 (after o3 was released). With Google, the visual feedback was with Gemini Pro 2.5. Deepseek also serves only one model. Where there is a toggle (Grok and Deepseek), "thinking" was enabled.
this is one of the more compelling "LLM meets real-world tool" use cases i've seen. openSCAD makes a great testbed since it's text-based and deterministic, but i wonder what the limits are once you get into more complex assemblies or freeform surfacing.
curious if the real unlock long-term will come from hybrid workflows, LLMs proposing parameterized primitives, humans refining them in UI, then LLMs iterating on feedback. kind of like pair programming, but for CAD.
Complex assemblies completely fall on their face. It's pretty fun/hilarious to ask it to do something like: "Make a mid-century modern coffee table" -- the result will have floating components, etc.
Yes to your thought about the hybrid workflows. There's a lot of UI/UX to figure out about how to go back and forth with the LLM to make this useful.
This is kind of the physical equivalent of having the model spit out an entire app, though. When you dig into the code, a lot of it won't make sense, you'll have meat and gravy variables that aren't doing anything, and the app won't work without someone who knows what they're doing going in and fixing it. LLMs are actually surprisingly good at at codeCAD given that they're not trained on the task of producing 3d parts, so there's probably a lot of room for improvement.
I think it's correct that new workflows will need to be developed, but I also think that codeCAD in general is probably the future. You get better scalability (share libraries for making parts, rather than the data), better version control, more explicit numerical optimization, and the tooling can be split up (i.e. when programming, you can use a full-blown IDE, or you can use a text editor and multiple individual tools to achieve the same effect). The workflow issue, at least to me, is common to all applications of LLMs, and something that will be solved out of necessity. In fact, I suspect that improving workflows by adding multiple input modes will improve model performance on all tasks.
I'm having trouble understanding why you would want to do this. A good interface between what I want and the model I will make is to draw a picture, not write an essay. This is already (more or less) how Solidworks operates. AI might be able to turn my napkin sketch into a model, but I would still need to draw something, and I'm not good at drawing.
The bottleneck continues to be having a good enough description to make what you want. I have serious doubts that even a skilled person will be able to do it efficiently with text alone. Some combo of drawing and point+click would be much better.
This would be useful for short enough tasks like "change all the #6-32 threads to M3" though. To do so without breaking the feature tree would be quite impressive.
In the text to CAD ecosystem we talk about matching our language/framework to “design intent” a lot. The ideal interface is usually higher level than people expect it to be.
Most parts need to fit with something else, usually some set of components. Then there are considerations around draft, moldability, size of core pins, sliders, direction of ejection, wall thickness, coring out, radii, ribs for stiffness, tolerances...
LLMs seem far off from being the right answer here. There is, however, lots to make more efficient. Maybe you could tokenize breps in some useful way and see if transformers could become competent speaking in brep tokens? It's hand-wavy but maybe there's something there.
Mechanical engineers do not try to explain models to each other in English. They gather around Solidworks or send pictures to each other. It is incredibly hard to explain a model in English, and I don't see how a traditional LLM would be any better.
Don't dismiss an AI tool just because the first iterations aren't useful, it'll be iterated on faster than you can believe possible.
[1]https://news.ycombinator.com/item?id=43773813
I suspect the next step will be such a departure that it won't be Siemens, Dassault, or Autodesk that do it.
For some reason they imagine it as a daunting, complicated, impenetrable task with many pitfalls, which aren't surmountable. Be it interface, general idea how it operates, fear of unknown details (tolerances, clearances).
It's easy to underestimate the knowledge required to use a cad productively.
One such anecdata near me are highschools that buy 3d printers and think pupils will naturally want to print models. After initial days of fascination they stopped being used at all. I've heard from a person close to the education that it's a country wide phenomena.
Back to the point though - maybe there's a group of users that want to create, but just can't do CAD at all and such text description seem perfect for them.
I miss the TechShop days, from when the CEO of Autodesk liked the maker movement and supplied TechShop with full Autodesk Inventor. I learned to use it and liked it. You can still get Fusion 360, but it's not as good.
The problem with free CAD systems is that they suffer from the classic open source disease - a terrible user interface. Often this is patched by making the interface scriptable or programmable or themeable, which doesn't help. 3D UI is really, really hard. You need to be able to do things such as change the viewpoint and zoom without losing the current selection set, using nothing but a mouse.
(Inventor is overkill for most people. You get warnings such as "The two gears do not have a relatively prime number of teeth, which may cause uneven wear.")
I very much want Solvespace to be the tool for those people. It's very easy to learn and do the basics. But some of the bugs still need to get fixed (failures tend to be big problems for new users because without experience its hard to explain what's going wrong or a workaround) and we need a darn chamfer and fillet tool.
Probably not. "Copyright 2008-2022 SolveSpace contributors. Most recent update June 2 2022."
One thing that is interesting here is you can read faster than TTS to absorb info. But you can speak much faster than you can type. So is it all that typing that's the problem or could be just an interface problem? and in your example, you could also just draw with your hand(wrist sensor) + talk.
As I've been using agents to code this way. Its way faster.
Most of the mechanical people I've met are good at talking with their hands. "take this thing like this, turn it like that, mount it like this, drill a hole here, look down there" and so on. We still don't have a good analog for this in computers. VR is the closest we have and it's still leagues behind the Human Hand mk. 1. Video is good too, but you have to put in a bit more attention to camerawork and lighting than taking a selfie.
You would be amazed at how much time CAD users spend using Propriety CAD Package A to redraw things from PDFs generated by Propriety CAD Package B
"An aerodynamically curved plastic enclosure for a form-over-function guitar amp."
Then you get something with the basic shapes and bevels in place, and adjust it in CAD to fit your actual design goals. Then,
"Given this shape, make it easy to injection mold."
Then it would smooth out some things a little too much, and you'd fix it in CAD. Then, finally,
"Making only very small changes and no changes at all to the surfaces I've marked as mounting-related in CAD, unify my additions visually with the overall design of the curved shell."
Then you'd have to fix a couple other things, and you'd be finished.
For the guitar amp, ok. Maybe that prompt will give you a set of surfaces you can scale for the exterior shell of the amp. Because you will need to scale it, or know exactly the dimensions of your speakers, internal chambers, electronics, I/O, baffles, and where those will all ve relative go eachother. Also...Do you need buttons? Jacks/connectors/other I/O? How and where will the connections be routed to other components? Do you need an internal structure with an external aesthetic shell? Or are you going to somehow mold the whole thing in one piece? Where should the part be split? What kind of fasteners will join the parts and where should they be joined? What material is the shell? Can it be thinner to save weight? Or need ribs or thickness for strength? Where does it need to be strong?
These are the issues from 30 seconds of thinking about this. AI (as suggested) could maybe save me from surfacing an exterior cosmetic cover, given presice constraints and dimensions, but at that point, I may as well just do it myself.
If you have a common, easy, already solved an mechanical design problem (hinge e.g.), then you buy an off the shelf component. For everything else, it is bespoke, and every detail matters. Every problem is a "wine glass full to the brim"
For instance: My modelling abilities are limited. I can draw what I want, with measurements, but I am not a draftsman. I can also explain the concept, in conversational English, to a person who uses CAD regularly and they can hammer out a model in no time. This is a thing that I've done successfully in the past.
Could I just do it myself? Sure, eventually! But my modelling needs are very few and far between. It isn't something I need to do every day, or even every year. It would take me longer to learn the workflow and toolsets of [insert CAD system here] than to just earn some money doing something that I'm already good at and pay someone else to do the CAD work.
Except maybe in the future, perhaps I will be able use the bot to help bridge the gap between a napkin sketch of a widget and a digital model of that same widget. (Maybe like Scotty tried to do with the mouse in Star Trek IV.)
(And before anyone says it: I'm not really particularly interested in becoming proficient at CAD. I know I can learn it, but I just don't want to. It has never been my goal to become proficient at every trade under the sun and there are other skills that I'd rather focus on learning and maintaining instead. And that's OK -- there's lots of other things in life that I will probably also never seek to be proficient at, too.)
Oh wait, that's CAD.
Cynical take aside, I think this could be quite useful for normal people making simple stuff, and could really help consumer 3D printing have a much larger impact.
I don't get your point (and yes I use CAD programs myself).
I said this below, but most of the mechanical people I've met are good at talking with their hands. "take this thing like this, turn it like that, mount it like this, drill a hole here, look down there" and so on. We still don't have a good analog for this in computers. VR is the closest we have and it's still leagues behind the Human Hand mk. 1. Video is good too, but you have to put in a bit more attention to camerawork and lighting than taking a selfie.
They will get you to 80% fast, The last 20% to match what is in your head are hard.
If you never walked the long path you you probably won’t manage to go the last few steps.
https://seanmcloughl.in/3d-modeling-with-llms-as-a-cad-luddi...
It gets pretty confused about the rotation of some things and generally needs manual fixing. But it kind of gets the big picture sort of right. It mmmmayybe saved me time the last time I used it but I'm not sure. Fun experiment though.
>I went with my colleague Keith Bradsher to Zeekr, one of China’s new car companies. We went into the design lab and watched the designer doing a 3D model of one of their new cars, putting it in different contexts — desert, rainforest, beach, different weather conditions.
>And we asked him what software he was using. We thought it was just some traditional CAD design. He said: It’s an open-source A.I. 3D design tool. He said what used to take him three months he now does in three hours.
[0] https://www.nytimes.com/2025/04/15/opinion/ezra-klein-podcas...
Not that I don't believe it's possible. I just think the alternative (that it's bullshit) is more likely.
Unfortunately I tried to generate OpenSCAD a few times to make more complex things and it hasn't been a great experience. I just tried o3 with the prompt "create a cool case for a Pixel 6 Pro in openscad" and, even after a few attempts at fixing, still had a bunch of non-working parts with e.g. the USB-C port in the wrong place, missing or incorrect speaker holes, a design motif for the case not connected to the case, etc.
It reminds me of ChatGPT in late 2022 when it could generate code that worked for simple cases but anything mildly subtle it would randomly mess up. Maybe someone needs to finetune one of the more advanced models on some data / screenshots from Thingiverse or MakerWorld?
Maybe there could be a mating/assembly eval in the future that would work towards that?
I much prefer the direction of sculpting with my hands in VR, pulling the dimensions out with a pinch, snapping things parellel with my fine motor control. Or sketching on an iPad, just dragging a sketch to extrude is to it's normal, etc etc. These UIs could be vastly improved.
I get that LLMs are amazing lately, but perhaps keep them somewhere under the hood where I never need to speak to them. My hands are bored and capable of a very high bandwidth of precise communication.
If the model could plan ahead well, set up good functions, pull from standard libraries, etc., it would be instantly better than most humans.
If it had a sense of real-world applications, physics, etc., well, it would be superhuman.
Is anyone working on this right now? If so I'd love to contribute.
Hard to beat the mindshare of OpenSCAD at the moment though.
Good to hear that newer models are getting better at this. With evals and RL feedback loops, I suspect it's the kind of thing that LLMs will get very good at.
Vision language models can also improve their 3D model generation if you give them renders of the output: "Generating CAD Code with Vision-Language Models for 3D Designs" https://arxiv.org/html/2410.05340v2
OpenSCAD is primitive. There are many libraries that may give LLMs a boost. https://openscad.org/libraries.html
I can see AI being used to generate geometry, but not a text based one, it would have to be able to reason with 3d forms and do differential geometry.
You might be able to get somewhere by training an LLM to make models with a DSL for Open Cascade, or any other sufficiently powerful modelling kernel. Then you could train the AI to make query based commands, such as:
This has a better chance of being robust as the LLM would just have to remember common patterns, rather than manually placing holes in 3d space, which is much harder.The long prompts are primarily an artifact of trying to make an eval where there is a "correct" STL.
I think your broader point, text input is bad for CAD, is also correct. Some combo of voice/text input + using a cursor to click on geometry makes sense. For example, clicking on the surface in question and then asking for "m6 threaded holes at the corners". I think a drawing input also make sense as its quite quick to do.
This is interesting. As foundational models get better and better, does having proprietary data lose its defensibility more?
I had the same thought recently and designed a flexible bracelet for pi Day using openscad and a mix of some the major AI providers. I'm cool to see other people are doing similar projects. I'm surprised how well I can do basic shapes and open scad with these AI assistants.
https://github.com/jmcpheron/counted-out-pi
Being just a domestic 3d printer enthousiast I have no idea what the real world issues are in manufacting with CNC mills; i'd personally enjoy an AI telling me which of the 1000 possible combinations of line width, infill %, temperatures, speeds, wall generation params etc. to use for a given print.
I wonder if the models improved image understanding also lead to better spatial understanding.
I took measurements.
I provided contours.
Still have a long way to go. https://github.com/itomato/EmateWand
curious if the real unlock long-term will come from hybrid workflows, LLMs proposing parameterized primitives, humans refining them in UI, then LLMs iterating on feedback. kind of like pair programming, but for CAD.
Yes to your thought about the hybrid workflows. There's a lot of UI/UX to figure out about how to go back and forth with the LLM to make this useful.
I think it's correct that new workflows will need to be developed, but I also think that codeCAD in general is probably the future. You get better scalability (share libraries for making parts, rather than the data), better version control, more explicit numerical optimization, and the tooling can be split up (i.e. when programming, you can use a full-blown IDE, or you can use a text editor and multiple individual tools to achieve the same effect). The workflow issue, at least to me, is common to all applications of LLMs, and something that will be solved out of necessity. In fact, I suspect that improving workflows by adding multiple input modes will improve model performance on all tasks.