Yes, the game allows for clicking one fish more than once and the number of fishes will gradually increase when this happens over and over. This can be easily triggered with multiple mouses (or one mouse plus mouse keys, as I had).
Right! There are 31 so I could announce “30” and announce the next level.
One time I ended up hitting a bug where the new level would start while an extra fish from the previous level was still there. If anybody figures out a way to reproduce this, please share!
https://news.ycombinator.com/item?id=42642521 allowed me to reproduce this issue. I'm surprised it didn't happen to me before (clicking twice on the same frame isn't that hard, especially if it's lagging).
Consider adding a configurable setting that skips "14" when counting in order to memorialize the cited reason for your effort. It might also help others empathize with your child. :)
count speech is delayed when you click too quickly. I got to 28 while voice was still saying 19. You should not wait for the sample to finish, just cut it off and start the new one
I don’t think the built-in browser SpeechSynthesis allows this, though it does allow for increasing the rate of speech. Maybe it’d work well to try to dynamically match the tap rate and the speaking rate.
For speed tappers who don’t need the number to be announced, I made it possible to mute the announcements.
It's very choppy on phone when bursting, animation looks awesome but need some optimisation I guess.
One time I ended up hitting a bug where the new level would start while an extra fish from the previous level was still there. If anybody figures out a way to reproduce this, please share!
For speed tappers who don’t need the number to be announced, I made it possible to mute the announcements.
(I didn't know the goal/purpose of the game at that time, so I just clicked through, hoping for something to change)
https://speed2.franzai.com/
(Top speed: 127351 km/h)