Doom, the Gallery Experience

(bobatealee.itch.io)

582 points | by anigbrowl 59 days ago

35 comments

  • re 59 days ago
    The eight medals (had to peek at the source to confirm a couple of them):

    rot13 for spoilers: Svaqvat nyy vafvtugf (cerfhznoyl vagrenpgvat jvgu nyy negvsnpgf), cvpxvat hc nyy vgrzf, chepunfvat gur pbeerpg vgrzf gb fcraq nyy zbarl (999 qbyynef), svaqvat nyy guerr frpergf, trggvat gb gur rkvg dhvpxyl (<20 frpbaqf), qevaxvat 64 tynffrf bs jvar, trggvat gb gur rkvg fybjyl (>15 zvahgrf), pbzcyrgvat gur tnzr jvgu "Qbbz Zhfvp" ghearq ba

  • codetrotter 59 days ago
    Here’s a recorded video of someone else playing it, for anyone interested to see what it’s about and how it looks:

    https://youtu.be/WiqaloIBsvE

    • tim333 59 days ago
      It's nice and that but I still feel there should be a way to shoot people.
      • beardyw 57 days ago
        Should I stop going to art galleries?
    • distances 59 days ago
      And for those who missed the big blue button, you can sip the wine in your browser, no download needed.

      Worked very well with Firefox for Android.

  • erickhill 59 days ago
    After having just returned from Paris and visiting the Louvre, seems I should be body surfing over hordes of museum attendees all taking photos of art with their cellphones at some level.

    Clicking on each piece in the museum for a close-up is brilliant.

  • rcarmo 59 days ago
    This is exactly the kind of silliness that I needed before going back to work today.
  • AshleysBrain 59 days ago
    Shameless plug, but I'd just like to point out this was actually made in our game creation software Construct 3! (https://www.construct.net)

    It's mainly focused on 2D, but we have been adding some 3D features over the years that can handle retro-style content like this, although I'd speculate this is based on some kind of raycasting technique rather than true 3D.

    • hyperman1 59 days ago
      Cool. After all these years, we finally have an example that answers 'But can it run Doom' with a clear No.
    • fragnet 52 days ago
      thats a shame, I had wanted to get the iwad for my collection
    • Sharlin 59 days ago
      I mean, it wouldn't be DOOM if it weren't raycast :)

      I'm actually surprised that this wasn't just running (a port of) the original DOOM engine – or maybe it does, at least the renderer? I don't know if that's possible with Construct.

      • kfuse 59 days ago
        Doom doesn't use raycasting, it uses binary space partitioning.

        From the description it seems to be a DOOM clone. Physics feels a bit off, but all the little details may trick you into believing that it's the real thing.

        • bzzzt 59 days ago
          Doom uses both: binary space partitioning to find the visible surfaces then casting rays to draw the textures.
          • boomlinde 58 days ago
            There is no need to cast rays when you have divided the space into convex polygons. If you know all the vertices of a convex polygon and two of them form a visible wall, you can determine the texture column and height of the screen space wall column by means of interpolation. This is what the Doom engine does.

            The PC version of Wolfenstein 3D used a more straight forward ray casting approach, but I think the SNES port was Id's first use of BSP.

          • cyberax 59 days ago
            It doesn't. Doom uses BSP to precisely determine which columns of textures it needs to render.

            It's faster than raycasting, so this was even used in Wolf3D port to GBA.

      • boomlinde 58 days ago
        An easy tell is walking up to a painting or even looking at the pillars you see from your starting position: you'll notice that the vertical lines aren't perfectly perpendicular to the horizontal lines in screen space, because the camera is pointed slightly upwards. In Doom, walls are rendered as strips of screen columns, and the pitch of the camera angle looks like it's perfectly parallel to the horizontal plane as a result.

        You can sort of implement looking up and down with minor modifications to the Doom engine, and this was implemented in Heretic, but because of the nature of the renderer, vertical lines in the world remain vertical lines in screen space even when you pitch the camera, so it looks somewhat distorted in a way that's very characteristic of the post-Doom "2.5D" engines.

  • j45 59 days ago
    Inspiring.

    This might be the first "virtual meeting environment" I've wanted to invite people to.

    Who wouldn't attend this instead of a luma or something virtal conferency.

    Or collect all the food samples at a virtual costco.

    The graphics leave enough to the imagination and for conversation.

    Need to get webrtc pushing into it.

  • seqizz 59 days ago
    It gives an uneasy feeling. I guess my mind expect something to pop up that I need to shoot.
    • LincolnedList 59 days ago
      Or at least spill wine in their face
      • gadders 59 days ago
        There is a Just Stop Oil version where you can throw a bucket of orange paint over the paintings /s
        • excalibur 59 days ago
          It would be awesome if you could play as The Joker and "improve" all the paintings.
  • LightBug1 59 days ago
    Imagine the efficiencies gained over the years if, for all of these kind of ideas (online galleries, games, real estate agent online viewings, etc, etc), we had just open-sourced the Doom UI ... the front page of all online 3D interaction ... I think we'd be a step forward in our evolution!

    The wine glass is chef's-kiss ...

    * grabs a BFG9000 ahead of entering an online Open House *

  • underlipton 59 days ago
    A couple of recommendations for those who've just found that they enjoy virtual art galleries:

    Occupy White Walls - https://www.oww.io/

    Museum of Other Realities - https://www.museumor.com/

    VRChat also hosts a number of worlds that function as galleries. Strange Pear recently had a stall at VKet (https://www.ozpearsall.art/strange-pear).

  • magic_smoke_ee 59 days ago
    If only imps were transformed into tux- and monocle-wearing patrons.
    • rzzzt 59 days ago
      "Quite." shoots fireball
  • 01HNNWZ0MV43FF 59 days ago
    Hilarious! On Firefox on Linux, it's constantly turning to the right slightly... maybe cause I pregamed too hard?
  • mr-ron 59 days ago
    This type of experience was literally the main driver of me getting a Quest 2 at the beginning of covid. Its remarkable how FEW experience there are like this out there.
    • bityard 59 days ago
      You bought a Quest 2 to enjoy satirical retro game mods?
      • mr-ron 59 days ago
        To enjoy virtual museum experiences
  • waltbosz 59 days ago
    Love the glass of wine.
    • anigbrowl 59 days ago
      It's a rather cheeky little vintage.
      • pak9rabid 59 days ago
        I'll be happy just as long as it doesn't taste like orange drink fermented under a radiator.
    • Corrado 59 days ago
      The beer is better. lol
  • iugtmkbdfil834 59 days ago
    In case you didn't check it yet, comment section is a small goldmine.
  • Modified3019 59 days ago
    Some hilarious comments on the project page, but I'll repost my favorite

    >sip and stare

  • block_dagger 59 days ago
    A BFG easter egg that destroys the paintings would be a welcome addition.
  • sorennielsen 59 days ago
    I absolutely love this!
  • stevebmark 59 days ago
    It was fun to get to 100% completion and find all the secrets!
  • 5- 59 days ago
    great work!

    as others have mentioned, it's surprising this isn't an actual doom wad.

    the choice of objects is also surprising to me: these are masterpieces from the met, rather than the 'contemporary art' slop i would associate with the (per the readme) 'wonderfully pretentious world of gallery openings'.

  • RamboRogers 59 days ago
    I didn't know this was missing in my life. I might need to go to a real museum.
  • ChrisArchitect 59 days ago
    Just occurred to me that this should have been Wolfenstein, the Gallery Experience because the (stolen) art would be more at home in those spaces rather than the gates of Hell or Phobos or whatever. ;)
  • nailer 59 days ago
    If you know what you are doing, you can get a PBR rather than just wine
  • 6510 59 days ago
    it takes between 0 and 100 years for game tech to find its way into serious software. Doom seems a great platform to build the next generation of office software. Lets say the goal is to have employees continue to work in their free time for free, say till 1-2 am. Games accomplish this effortlessly. One more bug to fix to banish the ceo to The Dungeon of Noobs for 38 hours and two to win the employee of the month body armor.
  • alejoar 59 days ago
    Try using Shazam on the music, interesting result..
  • sebastianconcpt 59 days ago
    I've found the random cash available in the gallery pretty inviting but the mixing of beer and wine was offensive XD

    Great job guys, that was awesome!

  • stuaxo 59 days ago
    Nice work, hopefully someone ports this to a .wad
  • smusamashah 59 days ago
    There is some visibility issue on mobile. Things are only visible at a certain angle or distance. Otherwise it's just white.
    • anonzzzies 59 days ago
      On IPhone (ios 18) it works perfectly. What are you using?
      • smusamashah 59 days ago
        Chrome on Android 14 (Pixel 4a).
        • beej71 59 days ago
          Also doesn't work correctly for me on Chrome Android 13 on a 4a. Missing terrain.

          But it works on Firefox! :)

        • vardump 59 days ago
          Worked fine on an old Samsung S20+, running Android 13.
  • sizzle 58 days ago
    The open comments on the page sarcastically critiquing the game as art is the cherry on the top.
  • bitwize 59 days ago
    See also Bubsy 3D: Bubsy Visits the James Turrell Retrospective.

    https://bubsy3d.com/

    From the creators of Sonic Dreams Collection!

  • thatjoeoverthr 59 days ago
    Where's the museum with wine? This is missing from society. Where do I find this?
    • nine_k 59 days ago
      Not museums on public days but galleries, especially during openings of new expositions, with admission by invitation.

      Museums, galleries, or any other art-related places with wads of cash lying around are pure fantasy though. Alas.

      • pwdisswordfishz 59 days ago
        > wads

        This is not a WAD, though

        • nine_k 59 days ago
          Heh, what's a Doom level if it's not a WAD?
          • Phrodo_00 59 days ago
            Yeah, that's what the post means. This is not a Doom level.
  • marsantwo 59 days ago
    Nice, awesome way to get some culture through to the Roblox generation. and fun reminiscing for the parents on the countless hours spent battling pixelated demons.

    bug report -> Missing back button on the options screen, unable to change any options or return back to the main menu

    • mattlohkamp 59 days ago
      fyi it's not intuitive but you can right click to go back from there
  • mothergreen 59 days ago
    how did you create those 8bit style graphics of the exhibits?
    • Gormo 59 days ago
      Looks like heavily pixellated 24-bit art to me.
  • wissio 59 days ago
    Player character is constantly spinning clockwise if mouse input is enabled
  • kls0e 59 days ago
    hot
  • eenokentee 53 days ago
    [dead]