4 comments

  • jgoertler 1 day ago
    Hi, Jochen from Rerun here (@grtlr on GitHub)! I implemented most of the graph view, including Fjädra [0], our Rust port of the excellent d3-force [1].

    Happy to answer any questions!

    [0](https://github.com/grtlr/fjadra)

    [1](https://d3js.org/d3-force)

    • troelsSteegin 1 day ago
      Is there a public way to add custom Blueprints (https://rerun.io/docs/concepts/blueprint) and Visualizers (https://rerun.io/docs/concepts/visualizers-and-overrides)? It looks like yes for Blueprints, reading through https://rerun.io/examples. I am guessing "not yet" for Visualizers? For example, I'd like to be able to render a Sankey diagram from a "dataflows" Blueprint through the Viewer (https://rerun.io/viewer). I realize that non-spatial is not Rerun's focus.
      • jgoertler 23 hours ago
        Custom visualizers are also supported—in fact the graph view started out as an external visualizer.

        Here is a tutorial: https://rerun.io/docs/howto/visualization/extend-ui#custom-v...

        And here is the corresponding code example: https://github.com/rerun-io/rerun/tree/main/examples/rust/cu...

        To write your own graph visualization, you can look into the implementation of our graph view: https://github.com/rerun-io/rerun/tree/main/crates/viewer/re...

        In the future we want to provide more types of layouts, dataflow is high up on that list. May I ask what kind of data you want to visualize? Since you mentioned Sankeys, in your case does the structure of the Sankey change as well, or do you only expect the edges to grow/shrink over time?

        • troelsSteegin 23 hours ago
          Thank you for your reply. I am thinking about variable dataflows through a fixed set of nodes -- so, the latter, growing and shrinking edges. The application would be visualizing system dynamics. The stages in the Sankey would be organized by degree of distance from an "intervention" node.
          • jgoertler 23 hours ago
            That's very interesting! We're currently working on the plumbing to be able to assign attributes to edges as well—right now it's only possible to style/configure the nodes.

            Once we have that though, there is another approach that you can take before you go down the path of writing your own visualizer/view: you can also log custom positions for each node. Since the node positions don't change in your case that might get you quite far by statically logging the nodes with a Sankey layout computed by your application.

    • rendaw 12 hours ago
      What makes d3-force so excellent that you'd want to port it? Do force layouts have a lot of subtlety?
      • jgoertler 2 hours ago
        For us it was a mixture of multiple things: It’s a very mature library that has been stable over the last years and became the de facto standard in web-based visualizations, where—just as in Rerun—interactivity plays an important role. The predefined forces that ship with it make it very flexible and are easily extensible. Finally, having worked with it a fair amount in the past, personal preferences surely played their part as well.
  • simgt 20 hours ago
    I've been using rerun for a while to visualize the content of inference pipelines, it's nothing short of amazing!

    I really wanted live views of my gstreamer pipelines, so I've started to write a tool with egui [0]. Looks like rerun's GraphView doesn't support subgraphs and horizontal layouts yet, but I'm sure I'll soon be able to just have a gstreamer tracer that pushes reruns logs. That's better than having to find the motivation to go through my todo list! Yeah!

    [0] https://github.com/simgt/glitch

    • jgoertler 19 hours ago
      Thank you for linking your project—that looks really cool! I saw you also implemented a pan-and-zoom area. We are currently working on moving Rerun's implementation to egui [0], so maybe keep an eye on that.

      It would be super cool to have layered graph drawing in (Sugiyama-style) in Rerun too. The tricky–but super interesting–challenge that we face is that our layout implementations need to be consistent across timestamps if the underlying structure of the graph changes, which is why we initially chose a force-based layout approach. There, the time-varying aspect is handled naturally by the simulation.

      The very interactive nature of Rerun also poses more restrictions on the implementation of our algorithms: re-layouts ideally need to be fast, to produce visualizations quickly, especially when scrubbing the timeline.

      I still hope we can rid you of some of the todos ;).

      [0](https://github.com/emilk/egui/pull/5505)

  • rcarmo 1 day ago
    This is pretty awesome. I especially liked replaying the graph layout. I do wonder what kind of native GUI toolkits whis would work with (since I don’t really care much for web UIs and browser overhead).
  • burningion 22 hours ago
    Have been playing with rerun since the early days, and the team has built a ton of amazing features for visualizing your robotics datasets. I used it on a bicyclist safety system to ingest raw data for playback and analysis later.

    I especially like that they're also building an (amazing) Rust version of imgui called egui, and open sourcing all the work for the ecosystem: https://github.com/emilk/egui