5 comments

  • Majora320 429 days ago
    I tried the first drill (/drills/1), and I wasn't able to take a shot - pressing space did nothing. I was also able to aim while in c-mode, which the tutorial says isn't allowed.
    • GuyFromNorway 428 days ago
      Found a bug where if you press space when in aim mode, it will go into c-mode, but then you're not allowed to shoot the ball, and I need to do a page refresh. Seems to be the same as this user experienced.
    • vinaypai 423 days ago
      Thanks for reporting this bug, I managed to track it down and it should be fixed now. You might have to hit refresh to make sure you have the latest version.
    • vinaypai 429 days ago
      I know there are still bugs at this point, but it's weird that you couldn't even take q shot. If you don't mind, can you check the dev console in the browser for any errors?
      • Majora320 429 days ago
        I tried again and it worked this time. I do get these two errors upon loading the page, though:

          Error: <line> attribute x1: Expected length, "NaN".
          Error: <line> attribute x2: Expected length, "NaN".
        • econonut 428 days ago
          I think the error is coming from pressing space before pressing C. I made the that mistake multiple times after lining up my shot and had to refresh the page so I could try again.
          • vinaypai 428 days ago
            It's unrelated. Even though the prompt says to press C, pressing space actually has the same effect if you're standing up.
            • wasyl 428 days ago
              > Even though the prompt says to press C, pressing space actually has the same effect if you're standing up.

              100% of the time when I press space first, which switches to c-mode, I can't make the shot (on Firefox)

              • vinaypai 423 days ago
                It should be fixed now, thanks!
        • vinaypai 428 days ago
          That's a bug, but fairly benign. It's happens while trying to render the chart with no prior data, so the range ends up being Mean. It doesn't affect anything though.
  • celaleddin 428 days ago
    This looks great! I'll play around with it more later this week.

    A thought: I suppose Virtual Pool is a pretty popular game/simulation in the billiards circles. Maybe you can get insights for keyboard/mouse interaction and graphical interface.

    I remember playing Virtual Pool and I really liked the way they designed the interactions with the game.

  • bradknowles 428 days ago
    So, how do you play this if you're on an iPad or other mobile device, and you can't use a keyboard?
    • vinaypai 428 days ago
      Unfortunately there isn't a way to do that yet. I still need to figure out the controls on touchscreens.
  • underratedbug 428 days ago
    You should absolutely prioritize mobile (after fixing any egregious bugs). I like pool but would rather actually play (real pool) if I’m at home on my computer. When I’m out and about and have a minute or two to spare is exactly when this would come in handy.
    • vinaypai 427 days ago
      Yeah, agreed. Mobile friendliness is definitely the next major update I'm planning on.
  • pyth0 429 days ago
    This is very cool. It would be nice if you could aim precisely on the cue ball to impart spin onto it. Also a free form sandbox where you could place different balls down and setup your own scenarios to play would make this incredibly replayable. Great work!
    • vinaypai 429 days ago
      Yeah, that's definitely in the plan.

      You actually can impart spin right now with an undocumented feature. Use WASD to move the bridge hand and/or IJKL to move the grip hand. You can even play jump shots by elevating the bridge hand a lot and increasing the speed with +. The UI does get very awkward though, so all that needs work.

      Ball-rail interactions need some tuning though. Things generally work, but they don't feel right to the experienced eye, so I don't want to set up more elaborate scenarios yet.

      It will be very cool to be able to play through scenarios and figure out the most reliable route etc. .