I'm deeply reminded of MindMaze, which shipped with old versions of Microsoft Encarta in the 90s. While I'm sure the questions were canned and not programmatically generated, it behooved you to go read up on the subjects that it was being asked about, using none other than Encarta itself.
I have such a soft spot in my heart for Encarta. It really was “knowledge at your fingertips” and so approachable for people of all ages. I archived a copy of the last release (2004, I think?) to share with my own kids someday.
Encarta is so engrained in my mind that when Azure announced a new comprehensive security portal or whatever called “Microsoft Entra,” each and every time I would log in to the Azure Portal and see the banner for that, I would do a double-take and think it was some new knowledgebase-as-a-service offering Microsoft came up with and dared to recycle the venerable Encarta brand for.
This ratio is describing the game shape (the games are automatically generated and they are all different depending on the wiki article content). 4/8 means that you needed 4 answers out of 8 for example. Having to select 8/8 is too hard and not fun for a game imho.
Some games have only 2 "answers" in total, so then i make you select all the correct answers, otherwise it's too easy. So the game shape would there would be 2/2.
There may be bugs of course. I'll take a look at that number later. I agree it's a bit confusing but I was trying to make the game more usable. It's tricky when the content is dynamic.
the supposed game there is to get it to admit you are right about what its thinking, but theres lots of meta games you can play with it and break out from it.
i was thinking some bartering games with characters/making money running a shop type game would be awesome, so much endless useful potential for games/apps to be able to talk to a real life like character.